Jordan Vogt-Roberts is directing the forthcoming Metal Gear Solid movie, and people are excited for all kinds of reasons. One of those reasons is that Vogt-Roberts seems to have a genuine passion for video games, which would make him the perfect candidate to direct the greatly-desired movie adaptation of The Legend of Zelda. In a recent interview, he went into plenty of detail of how he would approach the project if he were indeed the one to do it.
Vogt-Roberts starts by stating the importance of capturing the franchise's very unique feel: "Zelda is not Lord of the Rings, right? You cannot forget how quirky and bizarre Zelda is". He goes on to describe the tonal range of the series over the years, from the "pure fantasy" of The Ocarina of Time and The Link to the Past, to the "pseudo-tech stuff" of Breath of the Wild.
In capturing the multifaceted spirit of the games, Vogt-Roberts states the importance of not going overboard. He makes a case for fusing the quaint fantasy tones of the older games with the more striking recent games "but in a way that's not overwhelming". Sounds pretty straight-forward.
The next suggestion he makes for the hypothetical Zelda movie is an interesting one: "I actually fully think Link should not speak the entire film. I would do a film where he’s a silent protagonist." This is bound to divide opinion, but it's difficult to argue against the fact that a silent Link would be the most faithful way to pull off the movie.
There are currently no plans to make a Legend of Zelda movie, but if there were, having an avid video game fan like Vogt-Roberts as director would be crucial to making it work. Vogt-Roberts has worked closely with Hideo Kojima for the Metal Gear movie, and his respect for the franchise is made clear from his passionate interviews to his constant referral to its creator with the honorific "Kojima-san".
This isn't the first time Vogt-Roberts has pitched another movie adaptation for a video game either, as recently he divulged his vision for a Metroid movie which would also focus on a silent protagonist. The Metal Gear Director's thoughtfulness about these ideas is impressive given that they're on-the-spot answers to throwaway interview questions, so it would be interesting to see what he could come up with given the necessary time and resources.