Those who fire up Medal of Honor: Warfighter (out Oct 23rd for PC, PS3, and Xbox 360) will be greeted with quite the substantial patch before being able to play even a second of the game online. While patches, specifically day 1 patches, are not unheard of for games with a heavy multiplayer component, it’s the breadth of the patch that has us a bit worried.
Even though Medal of Honor: Warfighter has been shown to press and gamers at various points throughout the year, the verdict was still out on whether Danger Close had found a way to substantially improve upon Medal of Honor (2010). The assumption was that, under the tutelage of DICE, Danger Close would be able to deliver solid single and multiplayer components while still differentiating themselves from the Battlefield franchise.
Unfortunately, at least for those still holding out to pre-order, early word wasn’t going to come in until day 1. And as it turns out, that’s because this massive patch appears to be instrumental in allowing the game to function as advertised (read: not feel broken).
While EA and Danger Close are only detailing the patch, which is over 100 items long, the feeling is that if this patch hadn’t launched alongside the game, there would have been some pretty unhappy gamers out there. Moreover, the fact that such a substantial patch can be featured on day 1 calls into question the certification process that goes into labeling a game “gold” and ready for shipping.
Check out the full patch list below:
-Now able to add friends and join parties while in-game.
-Can invite others to your platoon or apply to join a platoon while in-game.
General Tweaks and Fixes
-Removed initial delay to Spec Ops Signal Scan charging.
-Snipers in Recon stance will no longer be visible to enemy RQ7/RQ11 UAVs.
-Increased the accuracy of server-side aiming prediction.
-Fixed an issue with “Fall Back” spawning to improve its behavior.
-Fixed spawn type changing to Buddy Spawn automatically when it is not supposed to.
-Call in a Blackhawk for the losing team if they are getting dominated in Sector Control.
-Added tutorial text to first sniper encounter to help teach player about bullet drop.
-Fixed an issue where the default difficulty was set to Easy instead of Normal.
-Fixed an issue where controls would become unresponsive under certain conditions.
-Fixed an issue with one of the in-game cinematics.
-Improved single player stability and fixed progression stoppers.
Matchmaking, Parties, and Platoons
-Smoothed out the matchmaking flow between successful matchmaking and joining the player to the game.
-Players can no longer join an invitation only party without being invited.
-Fixed issues with joining single players together into Fireteams.
-Fixed an issue where Veteran platoon members could not reach Elite status.
-Platoon ownership is now automatically transferred to the most senior member/GM of the platoon when the current leader leaves the
-Fixed an issue where a member that is removed from a platoon becomes its leader.
-Fixed an issue where players could not rejoin the same platoon matchmaking server after playing a game on that server.
-If a player leaves one platoon and joins another, their platoon card now properly reflects that change.
-Fixed an issue where the platoon patch would not show up for other members if one member leaves the platoon.
-Fixed another issue where the platoon patch would no longer show up under certain circumstances.
-Sending a platoon invite when both players are in-game now works properly.
-Fixed “no scope” shooting. Players were getting immediate ADS accuracy without having to wait for the scope to come all the way up. Was very exploitable for snipers.
-Sped up the bolt action on the CS5, since it was longer than the TAC300.
-Fixed issue with gap between where the LTLM can’t fire and where it indicates the target is too close.
-Reduced the damage/range of the Demolition’s SMGs (Scar PDW, HK 416c, Suchka), as they were overpowered.
-Made switching between primary and secondary weapons much more responsive.
-Fixed an issue where a grenade would not be thrown the next time if the user switches to their weapon while cooking a grenade.
-Player will now switch back to their secondary weapon if that is the weapon in use when throwing their last grenade.
-Fixed an issue where aiming was pushing the player away from the wall they were standing next to.
-Fixed clearance check for placing the Radar Jammer.
-Fixed auto-ADS not working when peek-and-leaning while prone.
-Implemented pre-streaming for weapons to reduce the time from spawn to ready-to-fire to be 0 seconds in most cases. Down from around 2 seconds prior to this fix.
UI and User Experience
-Made the start button responsive as soon as the player enters the first menu screen.
-Simplified the way players navigate and select in the My Gun and Class Select menus.
-Fixed the way the UI handles scrolling, including speed and correct scroll bar position.
-Cleaned up a number of other small navigation quirks and issues.
-Servers in the Server Browser are now sorted based on ping, giving priority to servers closest to the player.
-Filtering servers by name now works properly.
-Fixed an issue where changes in My Gun and My Soldier were not being retained when joining a game via the Quick Match or Matchmaking options in the MP Lobby.
-Optimized the login flow into Multiplayer.
-Updated the MP Lobby to include a shortcut to creating a Party.
-Quick Match button in the MP Lobby is now contextual, and will change to Platoon Matchmaking if you are in a Platoon Party.
-Fixed the Server Browser filter to properly sort for games that have 6+ open slots.
-Fixed a 20 second hang during the Online Pass flow.
-We now keep the queuing message open as long as the player is still queuing.
-Clean up notification numbers when a new item is viewed.
-Various other flow and user experience optimizations.
-We now turn off the HUD when we start to show the outro scoreboard.
-Fixed display of text in disabled dropdowns.
-Fixed some subtitle lines being cut off.
-Removed hints and tips from the loading screens that were no longer valid.
-Fixed the Player Banners to display the correct rank icon and number.
-Fixed placement of auto-save icon on CRT TVs.
-Fixed HUD elements not showing in certain cases.
-Fixed animations in the post-match screens as they show the player’s progression.
-Fixed the timer not displaying in the post-match screens.
-Fixed player name tags not showing up in-game in Home Run.
-Icons are now scaled on the sniper’s mini-map when they are using the bipod.
-Updated the art used in the Player Banner.
-Fixed some camera issues on level entry.
-Fixed the demolitions class mask display in certain situations.
-Fixed an issue that would cause some images not to display properly.
-Various other alignment, corruption, overlap and visual improvements and fixes.
-Fixed an issue where the Battlelog social hub introduction was showing every time you opened the Battlelog social hub.
-VOIP team channel no longer includes players from the other team.
-Round cycling no longer changes VOIP settings for the players
-Fixed an issue with VOIP in the Home Run game mode.
-Fixed an issue where Double XP was not being awarded to players who had both logged on to medalofhonor.com and who had played on a multiplayer server.
-Fixed an issue where the Global Warfighter medal was not being awarded after players had completed a tour with each class.
-Fixed muffled firing sounds when scope is zoomed in.
-Localization fixes, in both audio and text.
Additional Fixes Made on PC and PS3
-Improved the camera for the Apache.
-Improved the aiming of the rockets in the Apache.
-Improved Blackhawk functionality in Novi Grad Warzone.
-Fixed a bug in the rules for pre-round in Combat Mission.
-Fixed a couple of out of bounds issues in Sarajevo Stadium.
-Fixed an out of bounds issue in Basilan Aftermath.
-Fixed a bad spawn point in Team Deathmatch in Somalia Stronghold.
-(PS3 — Japan) Fixed an issue that prevented 17-year old users from playing online.
-Fixed an issue where support action icons were overlapping each other.
-Kill messages should now better match timing within gameplay.
-Improved readability of kill messages.
-Fixed visual effects issue in Tungawan Jungle.
-Fixed mini-map issue in Shogore Valley.
-Improved visual fidelity of some of the flag images.
-Smoothed transitions between screens in the Mulitplayer menus.
-Fixed a visual glitch when adjusting the brightness in the Options menu.
-Fixed a bug where the News in the MP Lobby was not showing up.
-Removed Quit Game from the Top Navigation Bar in the in-game pause menu and placed it under “Last Resort” in the Respawn Menu.
-Fixed a case of an explosion not playing the correct audio.
-Various audio mix updates.
-(PS3 — Japan) Various stability fixes.
-Fixed functionality and list updates for Favorite and Recent servers.
-Players with chat restrictions are no longer allowed to create their own platoon.
-Platoon names and tags are now restricted to no more than 3 numerals each.
-(PS3 — Japan) Fixed two issues related to platoon names and chat-restricted accounts.
-Fixed an issue with invites specific to PS3 and PC where the player would get stuck on a black screen.
-Various stability and performance improvements.
-(PS3 — Japan) Fixed an issue related to save file size calculation.
Additional Fixes Made on Xbox 360
-Improved the handling of memory cards and saved profiles.
-Improved handling of parties and Fireteam designations in Platoon matches.
-Fixed an issue related to progression loss if the user removes the storage device.
-Fixed an issue where a player’s class was changing without their input.
-Fixed an issue where, under certain circumstances, brand new players were forced to play with a placeholder weapon in multiplayer until
their first death.
Additional Fixes Made on PC
-Fixed an issue where controller prompts were showing even though a controller was not plugged in.
-Mouse wheel now works with all scrolling lists in the game.
Many games before have gone gold and launched with some very significant issues — Borderlands 2 and Skyrim are the first to come to mind — so at least EA and Danger Close had the foresight to nip these problems in the bud, lest the gamer hate pour in on launch day. Nonetheless the fact that these patch notes occupy more space than this news post is very disconcerting.
In fact, specific elements in the patch, like being able to add friends while in-game or being able to easily navigate menus, sound like features that were glossed over in a mad dash to get the game shipped. Hopefully, at the very least, the patch eliminates any major problems for any that pre-ordered the game.
Have you noticed any glaring problems with Medal of Honor: Warfighter after downloading the day 1 patch? Does a patch of this magnitude give you pause about picking up the game?
Medal of Honor: Warfighter is out now for the PS3, Xbox 360, and PC.