Military shooters sometimes get a bad rap for being nothing more than glorified shooting ranges. But with Medal of Honor: Warfighter, Danger Close Games plans to do something different, as they hope an emphasis on authenticity will help the title stand out from the crowd.
The 2010 reboot of Medal of Honor was supposed to give an authentic look into the lives of soldiers – though whether or not it actually succeeded is open to debate. With Warfighter, EA and Danger Close are aiming for the same goal, as they feel that without a good story and authenticity, players are nothing more than “a floating gun in a world.”
Medal of Honor had some issues with authenticity prior to release, mainly that some thought the game hit too close to home. The game’s multiplayer originally had one team play as the Taliban, which caused a bit of controversy, forcing EA to change the name to OpFor (Opposing Force). While Warfighter focuses on a fictional tale, it does still make reference to real world events. That being said, EA’s Richard Farrelly feels there’s nothing to worry about this time around.
“For us, we’re making a game first, we’re not making a simulator. Other games do that and they do it well. Our vibe is to give the player an immersive, authentic feeling experience and make it feel like they’re one of these guys. Fortunately for us a lot of the Tier 1 consultants are actually gamers as well so they understand that vibe. They’ll be like, ‘here’s how we breach a door… but that’s boring.’ They understand that.”
“We look at the elements that make it most authentic, that if somebody saw it even from their community they’d be like, ‘those guys have talked to somebody’. It’s the way the guys hold their guns, the way they talk to eachother, the way they move, enter a room… a lot of small things. It’s the stuff you can only get in a game by having guys like that at your disposal. We have these guys in the studio almost daily.”
Just recently it was announced that Medal of Honor: Warfighter would be using the Frostbite 2.0 Engine. As can be seen in the game’s first trailer, the engine provides a huge step up from Warfighter‘s predecessor. That being said, the switch to a new engine wasn’t exactly easy.
“Obviously they had to make a game on an engine that they were making, so they absolutely had some challenges. To be truthful we have our own challenges switching from one engine to new technology. But like you said, the truth is in the pudding. Through a little hard work learning their stuff the result is the game looks great and plays great.”
The team working on Warfighter has a few members of DICE helping out, which Farrelly believes has helped improve the engine, though he didn’t go into specifics. It was also brought up that the game has only been shown on PC, to which Farrelly replied that Frostbite 2.0 plays to each platform’s strengths. Oddly, enough he didn’t delve into how we can see the engine shine on consoles.
Medal of Honor: Warfighter already sounds like a huge advance from the 2010 title. Let’s hope the EA doesn’t backpedal on any decisions this time — it felt like changing Taliban to OpFor was just a way of saying that games can’t communicate in the same way as other art forms.
Medal of Honor: Warfighter releases October 23, 2012, for the PS3, Xbox 360 and PC.
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