While answering fan questions on Twitter, Mass Effect Andromeda lead designer Ian Frazier confirms players can craft their own gear including new melee weapon types.

With time quickly counting down until the launch of Mass Effect Andromeda, BioWare continues to tantalize fans through social media with new information regarding the latest entry in the long running franchise. Just in the past week alone, the development team has revealed new details regarding upcoming multiplayer beta news and confirmation that the game has a lot of romance options for players to explore. BioWare has also confirmed that Mass Effect: Andromeda will let players craft new gear, and that the game will feature a variety of melee weapons as well.

Taking to Twitter once more to answer fan questions, Mass Effect Andromeda lead designer Ian Frazier confirms that players can design and craft their own weapons in the game. In his example, Frazier creates a large Krogan-style hammer and names it Grabthar's Hammer. Not only that, senior designer Justin Perez also crafted an assault rifle and sniper rifle, each with unique names, which means players will be able to go wild once access is given to the feature.

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While details are still scarce on just how this new feature works, Frazier was also asked if this mechanic resembles Dragon Age Inquisition, which also featured its own specific crafting and naming system. As it turns out, Mass Effect Andromeda does not take from Dragon Age, as the crafting system is quite different but Frazier did promise fans more information soon.

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This crafting information caused a slew of follow up questions from fans, with many asking about dedicated melee weapons. While Mass Effect 3 introduced the omni-blade for close quarters combat, Andromeda goes a step further by adding a dedicated melee weapon slot. All players start out with the previously mentioned omni-blade, which can also be upgraded, but they can eventually swap it out for other types of weapons, such as the hammer mentioned above.

While fans will have to stay tuned for more information from BioWare, the news of new melee functionality does line up somewhat with the Mass Effect Andromeda leak that occurred about a year ago at this point. In it, the omni-tool was mentioned, revealed to have different functionality such as the ability to turn into a combat shield.

Customization has always been a staple of the Mass Effect franchise, but BioWare seems committed to continuing to expand the options to really make each game feel unique for players. Plus, considering that the Ryder twins are leading a a group hoping to discover and colonize new worlds, crafting in general makes sense from a story perspective, as the group would no doubt need to create things out of found material and scraps.

Are you excited to see a new crafting and melee system put into place? Let us know what kind of clever names you're planning to use on your weapons when the game finally launches.

Mass Effect: Andromeda launches on March 21, 2017 for PC, PS4, and Xbox One.