Mass Effect: Andromeda has had a fairly mixed reception since its launch. Although the BioWare RPG has received a fair amount of praise, there have been some issues with the title that have proved more than a little distracting, particularly when it comes to the game’s awkward facial animations. Now, BioWare has confirmed a patch for the game that will start addressing these problems, with further changes to come.
“It’s been two weeks since the launch of Mass Effect: Andromeda and we’re thankful to the millions of you who have already joined us on this journey,” stated BioWare General Manager Aaryn Flynn. “Since launch, our team has been poring over your comments and feedback, looking to discover what you like about the game, as well as areas we can evolve or improve.”
As such, patch 1.05 is going to be released for the title and will be made available on Thursday, as previously confirmed by BioWare. Here is a taster of what is coming in the patch, with the full patch notes available at the end of this article:
- Allowing you to skip ahead when travelling between planets in the galaxy map
- Increasing the inventory limits
- Improving the appearance of eyes for humans and asari characters
- Decreasing the cost of remnant decryption keys and making them more accessible at merchants
- Improving localized voice over lip sync
- Fixing Ryder’s movements when running in a zig zag pattern
- Improving matchmaking and latency in multiplayer
The above immediate fixes will no doubt go over well with fans, particularly with regards to the appearance of eyes on human and asari characters. As well as this initial patch, however, it looks as though BioWare is also aiming to address further issues with time. For starters, there will be improvements to the appearance of characters, as well as “ongoing” improvements to animations and cinematic scenes.
Not only that, but BioWare is also going to address some of the criticism of story-focused content. Some fans have been left unhappy with the male romance options if they choose a male player character, and it seems as though the developer is going to tackle this head-on.
It’s great to see the developer building on fan feedback like this to try and make Mass Effect: Andromeda a better experience for players – although some may claim that these issues should have been ironed out before the game even launched. Nonetheless, it at least means that those hoping for a full facial animation patch might have the problems solved.
The full 1.05 patch notes can be found below:
- Improved tutorial placement
- Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression
- Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes)
- Added option to skip autopilot sequences in the galaxy map
- Improved logic, timing, and continuity for relationships and story arcs
- Improved lip-sync and facial acting during conversations, including localized VO
- Fixed various collision issues
- Fixed bugs where music or VO wouldn’t play or wasn’t correct
- Fixed issue where global squad mate banter sometimes wasn’t firing on UNCs
- Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times
- Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save
- Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose
- Fixes issues related to some saves
- Fixed issue where objective sometimes becomes un-interactable for players in multiplayer
- Streaming and stability improvements
Mass Effect: Andromeda is out now for PC, PS4, and Xbox One.