Mass Effect: Andromeda Patch 1.06 Fixes Balance Issues

mass effect andromeda multiplayer balancing patch 1 06

Mass Effect: Andromeda's post-launch life span has been anything but normal for a BioWare title. While the game still received largely positive reviews, Mass Effect: Andromeda was heavily criticized for its awkward facial and body animations, game-breaking bugs, and choppy story-telling - qualities which fans would never typically associate with a BioWare RPG, let alone one with the pedigree of the Mass Effect series. Perhaps the bigger surprise, however, was that people were quite fond of Mass Effect: Andromeda's multiplayer experience, something that has roots in Mass Effect 3 and has grown to become deeper and more interesting in its newest iteration.

That isn't to say that Mass Effect: Andromeda's multiplayer is flawless, and BioWare is well aware of that fact. The developer has already made some significant changes to Mass Effect: Andromeda's multiplayer combat, and in an update posted to the official BioWare website today, the company announced that more changes have arrived in Patch 1.06. In a short but sweet statement, BioWare announced:

"We've received a lot of community feedback about balance issues in multiplayer. We have improved the overall experience based on that feedback and our own testing."

Of course, BioWare is doing more than just generalizing the changes the developer will be making to Mass Effect: Andromeda. Interested parties can find the full patch notes here, but in brief - powers are getting much stronger, including combo detonations at Gold and Silver difficulty levels, while weapon balancing has been adjusted significantly.

mass effect andromeda combat

The latter change will be well-received by many of Andromeda's multiplayer stalwarts, as the community had been very vocal over the past few months about the ineffectiveness of shotguns and assault rifles, especially when compared to specific sniper rifles. Those who weren't fans of the way multiplayer had begun to revolve so heavily around close combat will also be happy with the new patch. BioWare explained its reasoning:

"Powers and weapons were underperforming at higher difficulties - particularly power combos and assault rifles. As a result, players relied heavily on the Vanquisher sniper rifle and melee-focused classes."

It's a significant change to the way Mass Effect: Andromeda will approach multiplayer, and the resulting shake-up from Patch 1.06 will likely need weeks of assessment before players can accurately decide whether the changes were beneficial or not. Still, BioWare is approaching the game like a developer with big plans for its future, and given that EA still has high expectations for Mass Effect: Andromeda, players should expect more overhauls and balancing updates in the future until the experience has been refined to BioWare's liking.

mass effect andromeda combat single

Here's a comprehensive list of the full changes coming to Mass Effect: Andromeda's multiplayer in Patch 1.06 today:


  • Fixed a bug that made Silver and Gold difficulties use normal stats for Shield Gate and Health Gate
  • Fixed a bug that made Silver and Gold difficulties use normal stats for damage reduction due to armor. Enemy armor now reduces 15 damage per hit on Silver and 20 damage per hit on Gold, to a minimum of 10 damage per hit


All Damage Powers

  • Raw damage upgrades increased by a cumulative 25-35% per power

All Offensive Passive Lines

  • Power damage upgrades increased by a cumulative 20% per line

Power Combos

  • Fixed an issue that caused combos in Gold and Silver difficulties to inflict incorrect base damage
  • Increased base combo damage by approximately 60% in Bronze, 140% in Silver, and 200% in Gold.
  • Increased the value of combo damage upgrades in all passives from +30% to +50%

Combat Powers:


  • Increased base duration from 12s to 13s
  • Decreased Rank 4 duration bonus from 40% to 35%, although the end duration is still greater than before
  • Increased Rank 5 buff from 20% to 30% power damage bonus

Flak Cannon

  • Increased base primary damage from 180 to 250
  • Increased base power cell count from 2 to 4

Tech Powers:

Assault Turret

  • Increased the Rank 5 flamethrower’s damage per second from 45 to 150, and burn damage over time from 22 to 35 damage per second
  • Increased the Rank 2 health upgrade from +30% to +50%, and the Rank 4 health upgrade from +50% to +75%
  • The power’s cooldown now triggers when the turret spawns, instead of when it is destroyed.
  • Increased base bullet damage from 20 to 36
  • The cooldown is now 30s, but can be reduced to 10s with the Rank 4 cooldown upgrade.
  • Fixed a bug causing the Rank 6 cryo ammo to inflict no damage


  • Increased the base damage from 120 to 350
  • Decreased the damage over time from 50 to 45 damage per second


  • Increased base uncharged damage from 150 to 200, and charged damage from 200 to 300


  • Increased base damage from 220 to 240 damage per second

Cryo Beam

  • Increased base damage per second from 135 to 150

Energy Drain

  • Increased base damage from 160 to 175

Shield Boost

  • Increased base radius from 6m to 8m
  • Increased support score generated by successfully giving another player shields from 10 to 20


  • Improved Rank 4 infection radius and Rank 5 spread radius

Remnant VI

  • Increased base health from 500 to 800
  • Increased Rank 2 health upgrade from 15% to 65%
  • Improved Rank 4 health regeneration rate and delay
  • Increased Rank 5 close-combat health upgrade from 120% to 200%
  • Increased the Rank 6 missile damage from 90 to 450
  • Decreased the Rank 6 missile cooldown from 10s to 5s
  • Increased base beam damage from 70 to 100 damage per second
  • Fixed issue where VI would occasionally get stuck
  • VI will now teleport to player if its path is too complex

Biotic Powers:


  • Increased Rank 5’s crushing grip damage over time from 35 to 60 damage per second


  • Increased base damage from 225 to 240


  • Increased base damage from 225 to 245


  • Decreased base cooldown from 24s to 20s
  • Increased Rank 5 recharge rate bonus from +25% to +40%


  • Increased base aegis health from 350 to 400
  • Increased base reflection damage bonus from +180% to +200%
  • Increased Rank 4 and Rank 5 bonuses


  • Increased base damage from 250 to 275


  • Increased base damage from 400 to 420


  • Increased the base cooldown penalty from 60% to 75%
  • Decreased the Rank 4 radius bonus from 50% to 35%
  • Damage and bonuses from different users will now stack on the same target


  • Slightly improved aim assist at longer ranges

Passive Powers:


  • Barrier Drain: shield regeneration value from melee attacks decreased from 20% to 15%
  • Biotic Link: can now only apply its effect once every 5s
  • Saving Barrier: cooldown on the automatic shield regeneration increased from 10s to 15s

Biotic Ascension

  • Improved the bonuses for Rank 6 evolutions

Character Stats:

Asari Adept

  • Decreased base shields from 250 to 200

Krogan Vanguard

  • Decreased base shields from 180 to 150


Assault Rifles


  • Increased damage from 35–47 to 39–50


  • Increased damage from 50–63 to 90–113
  • Increased magazine size from 16 to 20


  • Increased damage from 60–76 to 79–99


  • Increased damage from 86–99 to 164–190
  • Increased magazine size from 16 to 20
  • Increased total spare ammo from 128–160 to 140–175


  • Increased damage from 51–59 to 70–81
  • Improved rate-of-fire charge time from 1s to 0.5s
  • Improved accuracy when firing from the hip or firing blindly over barriers
  • Maximum accuracy while aiming down sights was slightly decreased; the accuracy penalty for firing was reduced.


  • Increased damage from 35–40 to 58–67


  • Increased damage from 90–113 to 150–180



  • Increased damage from 175–220 to 255–321


  • Increased damage from 46–55 to 101–121


  • Increased damage from 150–180 to 167–200


  • Increased damage from 49–57 to 65–75


  • Increased damage from 69–80 to 96–111
  • Improved accuracy


  • Increased damage from 48–56 to 73-84
  • Increased rate of fire from 420–525 to 490–613
  • Improved rate-of-fire charge time from 2s to 1s
  • Improved accuracy


  • Increased damage from 463–535 to 775–896
  • Increased magazine size from 1 to 2
  • Increased total ammo from 18–23 to 20–25
  • Reduced weight from 0.25–0.13 to 0.2–0.1


  • Accuracy slightly reduced



  • Increased damage per pellet from 46–61 to 64–85


  • Increased damage per pellet from 54–62 to 59–68


  • Increased damage per pellet from 60–76 to 79–99


  • Increased damage per pellet from 98–123 to 171–215


  • Increased damage from 382–442 to 699–808
  • Bullet trails added to the slug


  • Increased damage per pellet from 55–66 to 66–79


  • Increased damage per pellet from 46–55 to 66–79


  • Increased damage from 595–688 to 850–983
  • Increased magazine size from 2 to 3
  • Increased total spare ammo from 20–25 to 21–26
  • Deals extra weak point damage


  • Increased damage from 290–348 to 352–422
  • The initial round will now explode on contact with a target and the fragments will travel faster and longer before they explode

Sniper Rifles


  • Reduced damage from 675–810 to 600–720


  • Increased damage from 38–46 to 85–102
  • Increased damage as the Shadow gets closer to overheating; weapon will overheat faster


  • Increased damage from 463–535 to 550–636
  • Total spare ammo increased from 35–44 to 45–56


  • Increased damage from 496–574 to 650–752




  • Reduced health by 20%


  • Reduced health by 5%


  • Reduced shields by 47%


  • Reduced shields by 67%


  • Decreased the chance that a Fiend initiates a sync attack on Hardcore and Insanity difficulties in single-player and Silver and Gold difficulties in multiplayer


  • Cobra RPG can now damage the Ascendant after its Orb is destroyed; on Normal or Bronze difficulty, the Cobra RPG can kill the Ascendant in one shot
  • Increased effectiveness of powers and weapons that lack extra weak point damage against the Orb


Angaran Saboteur

  • Increased armor by 33%

Turian Anarchist

  • Increased armor by 33%
  • Increased weapon damage by 20%

Salarian Agent

  • Increased armor by 33%
  • Now fires more frequently

Asari Pariah

  • Increased armor by 33%
  • Increased weapon damage by 20%


  • Increased shields by 60%
  • Increased frequency of firing at targets in cover
  • Decreased aiming time against out-of-cover targets at higher difficulties
  • Decreased sniper rifle damage by 18%
  • [SP] Fixed a bug that caused Roekaar Sharpshooters to deal 75% more sniper rifle damage than intended

Krogan Berserker

  • Reduced armor by 20%


  • Increased armor by 38%
  • Weak point health now scales per difficulty in proportion to base health, effectively making it harder to break the weak point on Hardcore and Insanity difficulties in single-player and on Silver and Gold difficulties in multiplayer
  • Bonus damage from destroying the weak point now also scales with health
  • Increased normal shot damage by 67%
  • Normal shot projectile speed doubled

Bug Fixes

  • The Destroyer and Hydra’s remains will properly disappear after being defeated

Matches / Missions

Match Medals

  • Score required to achieve a Support Medal for Bronze, Silver, and Gold difficulties increased from 400/800/1,200 to 800/1,600/2,000


Item Store

  • Added Experience Boosters to the Item Store


Adaptive War Amp

  • Increased damage bonus from 15% to 30%

Engineering Kit

  • Increased damage bonus from 15% to 30%

Enhanced Munitions

  • Increased damage bonus from 15% to 30%

Mass Effect: Andromeda is available now for PC, PS4, and Xbox One. Patch 1.06 released today for download on all platforms.

Source: BioWare

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