Mass Effect: Andromeda has finally been released after years of development, but it has received a lot of criticism over the past few days about the awkward facial animations. While BioWare has yet to confirm whether these issues will be addressed in a future patch, it appears that a fix may be in the cards at some point, if a tweet from lead designer Ian Frazier is to be believed.

In response to a fan question about Mass Effect: Andromeda‘s sub-par facial animations, Frazier states that BioWare is looking at “patching lots of issues” while also providing strong post-launch support. However, he did stop short of confirming whether a fix for the facial animations are coming, writing that he “can’t say more just yet“.

While fans will have to put up with Mass Effect: Andromeda‘s weird facial animations for the time being, there are a number of tips and tricks out there that will help improve many of the default face preset issues. It’s not a blanket fix, but these improvements should make for a better player experience until a more permanent solution arrives.

Strange facial animations aren’t the only issues that currently plague Mass Effect: Andromeda, as players have noted that the game has a number of various shortcomings, such as the lack of a quick save feature, although that is reportedly coming in a future patch.

Given that the game has only been available for one day, it is perhaps a bit too much to expect all the fixes to arrive in Mass Effect: Andromeda‘s day one patch. Having said that there’s no doubt that BioWare are working hard to address all of Andromeda‘s issues going forward, given that Frazier wrote about wanting to strongly support the game.

With Mass Effect: Andromeda garnering mixed reviews across the board for its various technical and gameplay issues, it remains to be seen whether the game’s reception will improve once all the patches and fixes mentioned by Frazier – facial animations or otherwise – are finally released.

Mass Effect: Andromeda is available now for PlayStation 4, Xbox One, and PC.

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