Without a doubt, the announcement of Mass Effect: Andromeda was a big surprise to many fans when it was revealed during this year’s Electronic Entertainment Expo. As it happens, a lot of people believe its presentation to be one of the best video game trailers shown at E3 2015. And with the resounding success of BioWare’s massively popular science fiction RPG franchise, it’s obvious that the forthcoming release of Mass Effect: Andromeda ought to follow suit.
Concrete details regarding the fourth installment in the Mass Effect series have been relatively scarce as of late, for the developers at BioWare have been playing their cards pretty close to the vest since the title was declared to be in production a couple of years ago. As a matter of fact, we know very little about most of Mass Effect: Andromeda‘s in-game materials. Nonetheless, about three months ago, the studio established that the game has a human protagonist. Plus, a few weeks back, during a discussion with fans on Twitter, BioWare’s senior development director, Chris Wynn, confirmed that due to the nature of the story, the studio will not bring back old characters from previous entries.
While most of its plot and content still remain a mystery, Mass Effect: Andromeda fans can at least take comfort in knowing that the new intergalactic role-playing game will be massive. On Friday, Alistair McNally, BioWare Edmonton and Montréal’s senior director of creative development, took to Twitter and confirmed that after going over the work put into Mass Effect: Andromeda so far, it is indeed the largest title in the franchise to date.
Although McNally doesn’t go into specifics as to what “largest” necessarily means – it’s possible that he’s only using the words in terms of scope and ambition – fans can safely presume that the BioWare’s senior director is talking about the release’s actual assets. For starters, a multiplayer component has been confirmed on top of Mass Effect: Andromeda‘s capacity for single-player, so it’s obvious that a lot of extra features will need to be included for that aspect. Additionally, since we have the knowledge that the game will use the Frostbite 3 engine, we can also expect to experience some smooth visuals, especially if Star Wars Battlefront‘s graphics are any indication of what the development software is capable of at this point.
At any rate, Mass Effect fans will likely have to wait closer until Andromeda‘s availability for more tangible evidence of what the game is all about. With any luck, Electronic Arts and BioWare will heed our wish list for the title and offer a better mix of combat and RPG elements.
Mass Effect: Andromeda is set to release some time in 2016 for PC, PlayStation 4, and Xbox One.
Source: Alistair McNally on Twitter