It’s no secret that the Mass Effect: Andromeda development team at BioWare Montreal has been shaken up following the game’s poor critical performance. There had been reports that BioWare Montreal had been downsized and the series had been put on hiatus after the game’s rocky launch.
The remaining Mass Effect: Andromeda development team may have found some stability, though, as it now seems that employees are being shifted over to EA Motive. During the company’s recent financial call, EA CFO Blake Jorgensen revealed that the BioWare Montreal team had been been brought into the “same facility” as (Montreal-based) EA Motive, and a representative has now confirmed it with a follow up statement.
A representative for the publisher explained, “The teams in EA Worldwide Studios are packed with talent, and more than ever, we’re driving collaboration between studios on key projects.” They also added, “There are many exciting roles and opportunities for everyone on the team.”
Working under one roof, the BioWare Montreal team will be helping EA Motive on some very high profile projects indeed. For example, EA Motive is working on Star Wars Battlefront 2, which will be a lot bigger than its predecessor. The Motive team is also helping out with Visceral’s yet unnamed Star Wars game, but it’s unclear if the new hires from BioWare Montreal will be working on both Star Wars games or just one of them.
Fans of both the Star Wars and Mass Effect game franchises will have plenty of questions following this merger, including the state of Star Wars Battlefront 2‘s development. The game is set to include a story campaign as well as lots of new characters, which is a significant amount of new content. It’s only fair if some fans are concerned that Star Wars Battlefront 2 is in trouble and that more help is required, hence the Montreal hires. It doesn’t seem like that is the case, and things seem to be going smoothly, but the doubts are understandable.
Some may also ask what this means for the future of Mass Effect: Andromeda. The big move for the BioWare Montreal studio means that any potential DLC is extremely unlikely, but it’s unclear what this could mean for other post-launch patches and bug fixes. The development team has made an effort to fix things and address fan feedback, but some will argue that there are things that still need to be done. At this point, it’s up in the air whether those things will get done after all.
Mass Effect: Andromeda is out now on PC, PS4 and Xbox One.