According to a BioWare producer, the video game developer continues to search for the right “balance” when it comes to Mass Effect: Andromeda‘s planet sizes.
Considering the fact that Mass Effect: Andromeda is currently in the process of being developed, it only makes sense to find out that aspects such as facial animations are still being polished. Of course, it’s safe to say that BioWare is certainly extending all of its efforts to refine every aspect of the science fiction title before it’s release, as it has also been revealed that the developer is “still tweaking” the different sizes of Mass Effect: Andromeda‘s various planets, according to one of the game’s producers.
The news comes from BioWare Producer Michael Gamble, who offered the information during an interview with Official PlayStation Magazine (via PowerUpGaming) in the UK for the outlet’s Christmas 2016 issue. As far as the scope and size of the worlds within Mass Effect: Andromeda are concerned, Gamble stated that the studio wants to craft “experiences that have the right density and amount of content,” explaining that a planet within the game that may presently take 50 minutes to drive across could go on to change to either 30 or 60 minutes in several months’ time over the course of development, as the company wants to scale the worlds correctly.
“We’re trying to see where the limits are, and we don’t want to make something too small where there’s not enough exploration, but we also don’t want to make it too big where it’s empty and lifeless. We want to find that balance.”
Surely, BioWare is not looking to repeat the mistakes of past entries in the series, as a lot of Mass Effect fans have noted that while the concepts of planet exploration in the first installment of the original trilogy were enjoyable to an extent, the worlds themselves seemed rather barren and lackluster. With this being the case, BioWare obviously wishes to provide players with a more dynamic and engaging experience when it comes to the feature.
Planet size wasn’t the only gameplay aspect that Gamble discussed during the interview, though, as he also touched on the changes being brought to Mass Effect: Andromeda‘s romance system. According to the BioWare producer, the studio is going to ensure that Andromeda‘s relationships progress “as naturally as possible” in the game, by providing players with “conversations [that have] different levels of tone and different levels of choice in the responses.”
Taking all of this into account and compounding it with everything else revealed thus far, it’s obvious that BioWare wants to build upon the successes of previous games in the franchise, while also having Mass Effect: Andromeda stand on its own as a unique product in the series. For instance, the title also looks to expand its universe more than ever before, by giving players much more depth and exploration with its side activities outside of the main story. Plus, developers have previously mentioned that Andromeda has been influenced by the fluidity of shooters like Destiny and Overwatch, so it will be interesting to see how much BioWare is looking to the current generation of games to guide Andromeda‘s development.
Mass Effect: Andromeda is set to launch sometime in the first quarter of 2017 for PC, PlayStation 4, and Xbox One.