The Spider-Man comics have been in publication for almost 60 years, and in that time the character’s powers have stayed pretty much the same. The wall-crawling, spider-sense, and incredible endurance that Peter Parker has are standard and generally became the base for other people that don a spider-sona. Over the years, though, there have been instances where the powers that Spider-Man has used vary. While Insomniac’s Spider-Man games have touched on the hero's base skillset and some newer ones like Miles Morales’ venom powers, they have yet to get around to a number of other abilities.

For Peter Parker, these different Spider-Man abilities generally come with a storyline. Major abilities like his powers as Captain Universe as well as future sight and precognition might not be the easiest to pull off in a Spider-Man video game, but they have been used in the comics before. Different abilities like those from The Other story arc could feasibly fit into the Spider-Man games that have already been published.

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Other Spider-Man Powers

Spider-Man’s stinger, night vision, cocoon healing, and psychic spider control powers go on full display while the character acts as a host for The Other. While these are not things that have lasted, they would be interesting to see in-game. In particular, the stingers and night vision could alter combat and already have a basis with characters like Miguel Ohara, also known as Spider-Man 2099 from the comics.

While his powers are from direct genetic splicing rather than a spider bite, they have also given him some unique advantages. Miguel’s Spider-Man can use a non-toxic paralyzing venom, organic spinnerets, as well as establish telepathic links with others as a likely extension of his spider-sense. His vision is impeccable and he has talons and fangs that are at his disposal, the former being able to secrete venom. He is one of the more arachnid-like Spiders, but stays pretty normal with his overall design.

On the other hand, Peter Parker’s bizarre time with six arms upped his limbs from four to eight, but ultimately forced him away from his family and friends. As one of the more conspicuous, and a little less useful power changes the character has gotten, they’re unlikely to make significant or consistent appearances again.

The Mark of Kaine isn’t as deadly or as lethal as the one from Supernatural, but it has been used both by Kaine, the Scarlet Spider, and Peter Parker’s Spider-Man. The move uses the same premise as Spider-Man’s wall-crawling capabilities but for dedicated combat. By activating the power while in contact with someone, Spider-Man can cause serious damage with just his hands.

The hero’s immense power has been acknowledged well throughout the comics, but this is different from the brute force that was used in the Superior Spider-Man stories. While Spidey can lift, punch, and throw the kind of weight that would scare almost anyone else, he generally limits himself to prevent otherwise serious harm to his adversaries. This is likely why Peter has used it in states of extreme duress and only as a final gambit, as with his punching power it can leave targets severely disfigured. It might be one of the more practical powers given Spider-Man’s line of work but it doesn’t seem likely that players will use it anytime soon in Insomniac's series.

Marvel’s Spider-Man 2 is rumored to be in development.

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