Marvel’s Midnight Suns has its gameplay loop honed down to a tee. It is equally fun to plan tactical strategies on the battlefield with a three-party team as it is to lounge around at the Abbey and try to get in characters’ good books. Story missions are broken up with general missions, which all reward some sort of resource that players can use to improve their character abilities or install helpful aids and combat items in the Abbey. This loop continues onward endlessly after Marvel’s Midnight Suns’ main narrative concludes, but is still incredibly gratifying.

There are multiple mission objectives that players will become familiar with, including . These all have different strategies needed and with different character rosters or the chance that a supervillain will appear, general missions are always rich and rewarding. However, Marvel’s Midnight Suns has one feature in the Abbey that is less involved than it maybe could have been. Hero Ops are run by Marvel’s Midnight Suns’ Captain Marvel, and though they reap unique rewards they are unengaging due to being noninteractive.

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Marvel’s Midnight Suns Has Fulfilling Endgame Content

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There is admittedly no genuine story-related content to pursue once the game concludes and sends players back before Hunter and Lilith are trapped in the Darkhold. This can be disappointing for many players who had spent time upgrading and befriending characters, but there is always New Game Plus and future DLC installments to satiate that itch.

In the meantime, it would have been a welcome surprise if Hero Ops were actually playable. Hero Ops have a uniquely interesting storytelling feature where abridged narratives are told within them. Each Hero Op comes with a description that details what the assigned character will head out to do, and the neat part about these descriptions is that they usually reference Marvel characters who do not appear in Marvel’s Midnight Suns.

Maria Hill and Mockingbird may be contacting the Abbey on behalf of SHIELD, for example, but there are character-specific Hero Ops that require particular heroes. Spider-Man may be needed to investigate Black Cat’s newfound connection to Hydra, or Captain America may be needed to identify Sinthea Schmidt with Agent 13. There are no cutscenes or other visual representations for these Hero Ops, but it is fun nonetheless to hear that the player’s characters will be going out on diverse missions with different characters.

Marvel’s Midnight Suns’ Hero Ops Needed to Be More Engaging

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Unfortunately, these missions are not playable. It would surely take a lot of acting talent and character design to come up with fully fleshed-out missions like these for players to embark upon, but it would have been spectacular to see Spider-Man and Black Cat as playable characters teaming up against Hydra on their own for this one Hero Op.

The design behind Marvel’s Midnight Suns’ Hero Ops makes sense, where essentially the idea is that players will have to offer up a character that they want modded or upgraded abilities for with the drawback being that players cannot use them in their upcoming general mission.

Rather, these missions could have been structured more like the Abbey’s THREAT Room yard upgrade, where players take only one character into a tough challenge. Having this be another game mode essentially would have invited a better depth of gameplay in Marvel’s Midnight Suns’ endgame content, though it is understandable that Firaxis would not want the challenge of designing and introducing tons of Marvel characters for the sake of quick missions like that.

Marvel’s Midnight Suns is available now for PC, PS5, and Xbox Series X/S, with PS4, Switch, and Xbox One versions coming later.

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