Marvel vs. Capcom 3: Rage Quitter Rumble

rage quitter que MvC2

Marvel vs. Capcom 3 plans on pitting rage quitters against other rage quitters. A lot of the longevity in fighting games comes in the form of multiplayer gaming, and a lot of multiplayer gaming comes via online play. Matching making is great when it works, pitting equally skilled players against each other.

It is extremely annoying to be in a battle and have the other player rage quit, meaning that they disconnect from the internet when they think the fight is lost for them. Sure, the rage-quitting player still takes a loss, but shouldn't there be a way to keep those habitual-rage quitters away from gamers looking to actually play the game? Capcom might just have the answer.

Much like in Capcom's Wii fighter Tatsunoko vs. Capcom, Marvel vs. Capcom 3 will keep an invisible stat that is monitoring players' connection habits. If a player rage quits often, the stat tracking system will take notice and the game will start matching that player against other rage quitters. It really does seem like a nice, elegant solution to the problem, as long as it works like it should.

It would be bad if the game was quick to drop a player into a rage-quitter-match list just because of a few disconnects. Sometimes a disconnect is needed due to lag, a console freeze, or a pet running into a console. In short, stuff happens. But if this system is able to keep habitual-rage quitters in their own world and away from people looking to actually play the game, that will be pretty sweet. It is not as if matches last that long in Capcom fighting games, anyway. If a player is losing, he or she should just finish the match. Gamers can still work on perfecting their fighting skills in matches they ultimately lose.

What are your thoughts on the rage-quitter que? Do you think this is a good idea or a bad idea? How would you suggest handling the problem of rage quitters in online gaming? Let us know your thoughts in the comments below.

Marvel vs. Capcom 3: Fate of Two Worlds arrives on February 15, 2011, for the Xbox 360 and PS3.

Source: GamesRadar, Shoryuken

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