During Nintendo’s E3 showcase, the company reveals lots of gameplay details for the forthcoming adventure title The Legend of Zelda: Breath of the Wild.
After establishing the full title of its latest Zelda game as The Legend of Zelda: Breath of the Wild with a gameplay reveal trailer, Nintendo fans received a more in-depth look at the adventure release during E3 2016, as its producer Eiji Aonuma sat down with company representatives to take fans through a small segment of the game’s open world. As many fans will be excited to hear, the action shown while Aonuma sat in on the playthrough only scratched the surface as far as what ought to be expected out of The Legend of Zelda: Breath of the Wild once it releases.
If the footage shown during the Nintendo Treehouse live event at E3 is an indication of Breath of the Wild‘s final version, then the game will open with the classic Zelda trope of Link waking up, but this time, he’s awoken in what appears to be some sort of mystical, extraterrestrial isolation tank filled with liquid that’s set in a sealed-off cave. When Link stands up, he is given a technologically advanced item called a Sheikah Slate (reminiscent of the Wii U GamePad, interestingly enough) for use throughout the game, which ostensibly has a number of uses.
Prior to exiting the cave, Link gets a shirt and pair of pants with the items having stats on them, indicating defense values. Bearing this in mind, it seems as if The Legend of Zelda: Breath of the Wild developers are intending on injecting some action-RPG elements that haven’t been utilized in previous titles in the franchise.
Once Link is out of the cave and exploring the plains of Hyrule and the Great Plateau, he picks up a tree branch as a weapon which has a stat value attached to it much like the aforementioned pieces of clothing. Perhaps more importantly, however, is the fact that The Legend of Zelda: Breath of the Wild allows players to properly jump and climb throughout the game’s environments, marking yet another first for the franchise.
As the gameplay demo progressed, Link crossed paths with an old man, which was a reference to the original Legend of Zelda‘s “It’s dangerous to go alone!” character, as explained by Aonuma. Link later picks up an axe, chops down some trees, and forages for food like apples and mushrooms which can be cooked or consumed immediately for health. Regarding the fact that players will no longer cut grass for hearts, Breath of the Wild‘s producer stated that farming for these objects kind of makes it “like a survival game.”
During combat, the integrity of Link’s weaponry will deteriorate and break, so developers implemented the ability to nab enemies’ weapons after defeating them. The Breath of the Wild playthrough also took fans to an area called the Temple of Time, which was in ruins and housed defunct Guardian enemies, as well as treasure chest with a bow in it that had an attack value of 5.
Of course, with Nintendo saying its E3 plans mostly revolve around Zelda, fans should expect lots more information to be divulged for Breath of the Wind as the event progresses. As a matter of fact, a rumor involving whether or not Linkle would appear in the game has already been squashed, as her appearance was denied by producer Eiji Aonuma. In the meantime, as Nintendo continues to share more information about The Legend of Zelda: Breath of the Wild, fans can check out all of the Miitomo items related to the franchise that released today.
The Legend of Zelda: Breath of the Wild will be released for the Wii U and Nintendo NX in 2017.