Announced by Square Enix during Sony’s Tokyo Game Show 2017 press conference last week, Left Alive left much to the imagination with its unveiling. Square Enix has since demystified some aspects of the survival action shooter with a short announcement trailer featuring gameplay. There’s also been an article on Left Alive put out in the latest issue of Japanese magazine Famitsu, revealing some interesting new details.
The initial Left Alive announcement made clear that it was a spiritual successor to the tactical RPG Front Mission, but according to new information it goes well beyond that. Left Alive will be set in the same world and setting as the Front Mission series, taking place in the year 2127 between the most recent games: Front Mission 5 and Front Mission Evolved. Which is to say that the game takes place on Earth (specifically Russia), features mechs called wanzers, and may even see some returning characters.
Speaking of characters, Left Alive will feature three different protagonists. As the player progresses through the story, they will switch between the protagonists, with players choosing their own progression path stage-by-stage through the game. Despite the freedom to choose different routes, there’s still just one story and a single ending. However, the “outcome of the character” notably changes depending on a player’s choices.
As for the wanzers, players shouldn’t expect to be riding one full-time like in the tactical Front Mission games. While there’s plenty of wanzer combat, players will mostly be traversing as the protagonist on foot. That includes taking cover, sneaking around, and getting into shoot-outs, all in the third-person perspective. As such, there’s no wanzer customization in Left Alive, though there is a crafting system using weapons and materials.
Not coincidentally, the more is said about Left Alive the less it sounds like Front Mission and the more it sounds like Metal Gear. Metal Gear artist Yoji Shinkawa is already involved in the project, and now it’s reported that Hideo Kojima was even consulted at the start of the game’s development. The shift to third-person from tactical RPG may have been a very clear choice to fill in the void left by the end of Kojima’s Metal Gear.
Left Alive releases in 2018 for the PC and PS4.