Bungalows. Crime. Hollywood. Corruption. Blondes­. Smog. Death.

This was Raymond Chandler’s Los Angeles of the late 1930s and early 1940s, and one Team Bondi might hope to recreate in highly anticpated upcoming title, L.A. Noire. That’s right kids, Noire is no longer in the Duke Nukem Forever territory of vaporware.

It should even be showing up on multiple platforms. Now that the game is official, expect the usual flow of media showing off the game, like this teaser over at the official Rockstar website and these screens featured in the latest issue of Game Informer.

LA-Noire_screenshot_PS3_038

The fedoras are the cat’s meow.

LA Noire 3

The cars ain’t no jalopies.

LA Noire 4

The city looks, well, spiffy.

L.A. Noire could be the game Godfather 2 wasn’t, especially with Rockstar’s steady hand on the publisher’s wheel. However, I do hope Team Bondi manages to tighten up their gameplay mechanics. While The Getaway (PS2, 2002) recreated London beautifully, the shooting and driving mechanics were poorly implemented. The Getaway was rough around the edges and despite 18 more months being developed still seemed rushed.

Let’s hope they give L.A. Noire the care and attention it deserves. Hanging out in speakeasies with a bunch of dames and tracking down wise guys in a well-designed game would be just swank.

According to Rockstar:

L.A Noire is an interactive detective story set in the classic noir period of the late 1940's.

L.A. Noire blends action, detection and complex storytelling and draws players into an open-ended challenge to solve a series of gruesome murders. Set in a perfectly recreated Los Angeles before freeways, with a post-war backdrop of corruption, drugs and jazz, L.A. Noire will truly blend cinema and gaming.

According to the article in the March issue of Game Informer, L.A. Noire could be released this September on PS3 and Xbox 360.

Sources: Game Informer, Rockstar