It looks like L.A. Noire just got a little bit more ambitious as Rockstar recently revealed that the game would encompass three Xbox 360 discs or one filled-to-the-brim Blu-Ray disc for the PS3 version. Gamers who are quick to jump on the idea that this large amount of disc space will equal a grander experience will be a bit disappointed to find out the real reason behind the game’s girth.

While Rockstar had previously hinted at the amount of time it would take to finish the main storyline of L.A. Noire, they never mentioned how much data would be required to contain many of the game’s main features, especially the Motion Scan facial technology. Certainly the game’s most impressive feature, and a definite necessity, those countless hours of facial capture information contributed to a majority of the game’s bulk.

Gamers who might be worried that having to spread a game across multiple discs will result in constant disc-swapping needn’t worry as Rockstar revealed L.A. Noire’s core storyline of Cole Phelps rising through the ranks of the LAPD lends itself perfectly to two distinct break points. L.A. Noire should provide no more an inconvenience than Mass Effect 2 did on the Xbox 360, and that game was only two discs long.

Rockstar also revealed that with those limitations of space, and filling a standard 25 GB Blu-Ray to the brim, that certain cases needed to be cut out of the retail version of the game — hence the DLC offerings by various retailers. These various cases, while providing a little extra excitement to gamers, are purely ancillary and are not integral to the game’s core storyline. They will, however, become available via download at a later date, so don’t feel too left out if you want to get your complete L.A. Noire fill.

Talk of game length and disc space is sure to get a few gamers riled up — especially in the constant battle between the Xbox 360 and the PS3 — but that really isn’t important to Rockstar or Team Bondi. All the teams sought to do was create a compelling experience that incorporated some new and exciting tech, tech that ended up occupying a large amount of disc space.

This doesn’t speak so much to the quality of the game, but rather the fact that content oftentimes necessitates less than optimum measures. Regardless, the game looks great and shouldn’t be hindered by disc count.

Do you think the fact that L.A. Noire spans three Xbox 360 discs will affect the way gamers interpret the length of the game? Have we reached a tipping point where content heavy experiences will typically encompass more than one disc?

L.A. Noire releases May 17, 2011 on the PS3 and Xbox 360.

Source: Kotaku