This year has not been overly kind to the upcoming Metal Gear Solid 5: The Phantom Pain. While the game remains on track for release in September, it’s seen a number of controversies ranging from strange action figures, head transplant doctors, and more importantly, a feud between the series longtime developer and parent company, Konami.
With Kojima’s last foray into the Metal Gear franchise only a few months away at this point, many fans are wondering how Konami is planning on keeping this long running franchise going without its legendary developer behind the wheel.
In an interview with the Angry Joe Show, Community manager Robert Peeler wasn’t able to reveal a lot about the future of the franchise, but did confirm that Metal Gear is still regarded as a very important franchise for Konami. The company has even begun to discuss hiring for material down the road, though if this means additional content for Metal Gear Solid 5: The Phantom Pain, or a future game, not details were given.
Metal Gear is a very important franchise for Konami. We’re not going to just abandon it,” Peeler explained. “We already have spoken about hiring for new material, hiring for things down the road. I can’t really give any details about any future releases at this time but I can say that this is not a franchise that we’re abandoning at the end of Metal Gear Solid 5.
Additionally, it was discovered last month during a hands-on demo of the game that microtransactions would be making an appearance. While Konami has yet to fully detail how they work, Peeler provided a bit more insight into them and confirmed that everything in the game could be unlocked through gameplay. Konami is angling the game to appeal to a broad spectrum of gamers so adding in the ability to “finish efforts” through purchasing them if they’re having trouble is one way to do that.
What it does is allow players to finish the efforts they make in the game a little bit quicker, a little bit differently. Different from unlocking it which you can also do. It’s completely optional. It’s something that players can use to help them throughout the game if they’re having trouble but in general you can unlock everything. There’s no difficulty with just ignoring that aspect of the game and unlocking it naturally.
Microtransactions are always a touchy subject with fans these days and even though we still don’t have a clear picture of how microtransactions will work Metal Gear Solid V: The Phantom Pain, it does seem like they’re truly optional based on what Peeler is saying. Hardcore fans can just as easily unlock features through normal gameplay while someone who’s new to the franchise and stuck on a certain aspect can simply purchase they’re way through it. From what has been reported previously, it appears these microtransactions will come into play when expanding out the headquarters location known as Mother Base.
Given how poorly Konami treated the fan favorite title P.T. or Silent Hills as it was later known, there was some fear over the fate of Metal Gear Solid. Even with Konami making some headscratching moves after the Silent Hills cancellation and Kojima split, fans should rest a bit easier with the news that the company is moving forward with Metal Gear and it’s still very important for their future.
What do you guys think of the microtransaction explanation? Still on the fence about them or is it somewhat of a relief?
Metal Gear Solid 5: The Phantom Pain is scheduled for release on September 1st for PS3, PS4, Xbox 360, and Xbox One. The PC version will come two weeks later, on September 15th.