After leaving Konami and starting his own independent studio, Hideo Kojima reveals in an interview that it is his mission in life to continue making big games.

After nine months of feuding with Konami, Hideo Kojima officially announced that he and his former Kojima Productions team has gone independent and partnered with Sony to develop a brand new game. After the big announcement, Kojima continues to open up about what it’s like being independent and what direction he’d like to go in with his new studio.

To no one’s surprise, Kojima is intent on continuing to make “big games” for as long as he can, firmly believing this is the mission he has been given in life.  Interestingly enough, this decision wasn’t always so clear. After officially leaving Konami, the Metal Gear franchise creator admitted that he was strongly considering taking a year long trip to a deserted island. Kojima shared the plan with a friend, who suggested that he should continue working instead.

“Hearing that affirmed to me that my role in this world is to keep on making big games for as long as I can. That is the mission I’ve been given in life.”

One thing is for sure, however, it does appear that Kojima is enjoying being an indie developer, as he now has much more freedom and flexibility to make decisions without first having to submit paperwork for approval. The same extends to making personal statements, which he admitted was restricted when working under a big publisher.

“When working in big companies, especially Japanese companies, every little thing has to be approved beforehand, and you need paperwork to do anything. “Now that I’m independent, I can do what I want with much more speed. I don’t need to invest time in unnecessary presentations. I shoulder the risk.”

It has been a long and strange road between these two, as the first hints at a brewing conflict first came out earlier this year after a Konami executives list left out Kojima entirely. From there, things quickly fell apart with reports indicating of more and more strange behavior occurring through the development and release of Metal Gear Solid V: The Phantom Pain. Oddly enough, even Konami wasn’t willing to admit that Kojima had truly left after the game shipped, indicating he was simply on vacation.


While Konami has vowed to continue the Metal Gear franchise, there’s no denying that without Kojima and his core developers behind the experience, things will be a bit different. Even as reports indicate that Konami is moving away from AAA development in favor of mobile and pachinko machines, it’ll be interesting to see how Metal Gear factors into their plans moving forward.

What would you like to see Hideo Kojima and his team create for Sony? What would be your dream game from him? Let us know down below in the comments.

Metal Gear Solid V: The Phantom Pain is available now for Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC.

Source: New Yorker