Game Rant

  • Hideo Kojima discussed why he chose open world for Death Stranding. 1 / 7

  • The game director explained that once you go open world it is hard to go back. 2 / 7

  • His work on Metal Gear Solid 5 helped him fall in love with the design. 3 / 7

  • However, he knows that fans were disappointed that the open world hurt the story. 4 / 7

  • Metal Gear Solid 5 was missing a lot of the classic Kojima story elements. 5 / 7

  • But Death Stranding is hoping to blend strong storytelling with open world design. 6 / 7

  • From early trailers it seems like there is plenty of weird storytelling to go around. 7 / 7