Capping off a weekend of Kingdom Hearts 3 news, Director Tetsuya Nomura took the extra time to answer questions regarding keyblade transformations and summons in the new game. Keyblade transformations are a major addition in Kingdom Hearts 3, allowing Sora to turn his weapon into powerful offensive or defensive tools in battle. Nomura had previously confirmed that each keyblade had two transformations, but today offered some new specifics.

This weekend saw the reveal of a Toy Story world which is being introduced in Kingdom Hearts 3. And a new world means a new keyblade with two new transformations. Here’s what Nomura had to say on the subject, according to an interview with Game Informer:

“First and foremost, each keyblade will have its own form that it can transform into, and it’s different per keyblade. There are at least two different forms it can take. For example, in Toy Story, you saw the giant hammer and then the drill. Another one was at the beginning of the trailer where you saw Sora shoot arrows and it [then] turned into a bazooka, so there are two different forms. It also has multiple layers in terms of transforming; you start out with your first phase of transformation, and if you successfully connect your combos, the [next] transformation will happen.”

The progressive transformation of the keyblade explains why the second transformation is always such an escalation over the first. Imagine being a Heartless battling this boy Sora with his giant key. It suddenly transforms into an odd crossbow, only to then turn into a bazooka. It’s just not fair. But it probably feels extremely rewarding for the player.

Kingdom Hearts 3 Keyblade Transformations and Summons - Pegasus

Nomura wasn’t willing to divulge exactly how the transformation process is activated, citing the feature being in flux due to the ever-changing development process. Yet it kind of feels like Nomura already did mention it in his first quote. Players who connect attacks and combos should be able to activate the keyblade transformations fluidly in combat. Maybe Nomura simply didn’t want to get into specific combat actions and controls.

Summons are another feature in Kingdom Hearts 3 that Nomura isn’t ready to start talking about in detail. The feature in past Kingdom Hearts games allowed Sora to summon characters in the midst of battle, characters like Genie from Aladdin, Tinker Bell, Final Fantasy 7‘s Cloud, and more. Here’s the hint regarding summons in Kingdom Hearts 3 that Nomura was willing to let slip:

“If I could provide a glimpse, I’ve made it more pretty. Not just the literal modeling, but it’s more about how we’re expressing it that has become more pretty.”

Who knows what Nomura is trying to imply, especially through a Japanese to English translation. Perhaps he means the type of magic used to summon in Kingdom Hearts 3 will be pretty, or perhaps he means the summons themselves will be “pretty” in an oddly translated way of hinting at particular Disney princesses. Nomura is known for giving away more information than his answers portray at first. Yet with Kingdom Hearts 3 finally having a firm release window, Nomura can’t keep all these secrets too much longer.

Kingdom Hearts 3 is planned to launch on PlayStation 4 and Xbox One in 2018.

Source: Game Informer

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