In Inscryption, many creature cards have special effects called Sigils that give them special powers. For most of these abilities, players can look in the player handbook to find the rules for things like Airborne, Waterborne, and other Act 1 Inscryption card sigils. However, there are a couple of pages that have been stained and the player cannot read them. One of these is Bell Ringer.

Bell Ringer Tentacle

The only card with Bell Ringer's sigil on it is the Bell Ringer Tentacle (although the Static Card in Inscryption may be able to also get this sigil). The Tentacle cards are a special card type that doesn't seem to fit into Leshy's theme. These cards were obviously not created by him, and all three contain strange sigils with unreadable meanings. This means players have to figure out how to use these cards on their own. The three tentacle cards in Act 1 are:

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  • The Bell Ringer Tentacle
  • The Mirror Tentacle
  • Hand Tentacle
Inscryption-Bell-Ringer-Tentacle-Card-1

The Mirror Tentacle, which mirrors the attack power of whatever creature is across the board from it, and the Hand Tentacle, which has the attack power equal to the number of cards in the player's hand, are fairly easy to figure out. However, many players have who have been trying to build the best possible Inscyrption deck are trying to use the Bell Ringer card without being able to figure out how it works.

What is Bell Ringer in Inscryption

Although players of this indie game might think that the Bell Ringer would mean that the creature's attack power would rise every turn or every ring of the bell, this is not how it works. The Bell Ringer Tentacle's attack power is actually based on distance from the bell, which makes the title of the sigil a little misleading. It will always have three defense power, and its attack power will range from one to four depending on how it is placed.

  • Placed in the further position on the board from the bell, all the way to the right by the player's stash of items, the Bell Ringer Tentacle's power will be one.
  • In the second to the right position, the attack power will be two.
  • In the second from the left, the attack power is three.
  • The closest spot to the bell, which is the furthest left, Bell RInger will have an attack power of four.

Since this card costs two blood, the right two spots have too low of attack power for the casting cost. A great tip for Inscryption players is to always make sure their Bell Ringer card will end up in one of the left two positions for maximum damage to the opponent.

Inscryption is available for PC.

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