The battle royale genre is about to receive its next big shooter in the form of Hyper Scape. After more than a month of letting players play early, Ubisoft will finally be launching its sci-fi take on the genre in full tomorrow, bringing with it not just console ports but an update that will kick off Hyper Scape's first season. It’s that update that the publisher detailed today with its patch notes.

Since the game first became playable at the start of July, Hyper Scape has shown potential to stand out among the big battle royale games through its digital cityscape setting, agile movement options, and versatile combat options through the use of Hack abilities. At the same time, though, players have found some aspects that could definitely use improvement, but the good news is Ubisoft agrees and is trying to address several of these issues with the incoming v1.0 patch.

RELATED: Hyper Scape Post Addresses Cheaters in Battle Royale Game

Perhaps the most noticeable change being made is the multiple balance tweaks to a number of Hyper Scape's weapons and Hacks designed to make combat snappier. For the most part, weapons will be stronger, Hacks will recharge faster, and health regeneration will activate in half the time. The idea being to encourage players to actively engage with their opponents, while also utilizing their Hacks during fights as much as their guns.

"Although we find having a slightly faster [time to kill] can be a good thing, we agree it should come more from balancing the Weapons rather than nerfing the Hacks," Ubisoft wrote in the patch notes. "Overall, the v0.5 nerf on Hacks was too severe. Like many of you told us, we also firmly believe the unique pacing and gameplay provided by the Hacks is essential to Hyper Scape, and we do not intend to drift away from that."

Outside of the balance changes, the v1.0 patch will introduce plenty of new content to mark the start of Season 1. In addition to a new 100-tier Battle Pass and the first wave of Hyper Scape’s story content, players will be able to access a new semi-automatic rifle called the Dragonfly, a new Hack called Magnet, and a new “Lethal Melee” event that can be selected by livestream viewers through the game’s built-in Twitch support.

The full patch notes for tomorrow’s v1.0 update are as follows:

WEAPONS

DRAGONFLY (NEW!)

  • Damage Across Fusion: 18/18/18/18/21
  • Clip size Across Fusion: 12/14/16/18/20

HARPY

  • Damage Across Fusion: 7/7/7/7/8
  • Rate of Fire: 740 RPM (previously 800)
  • Clip size Across Fusion: 30/33/36/39/45

HEXFIRE

  • Damage Across Fusion: 4/4/4/4/5
  • Clip size Across Fusion: 150/180/210/240/270

RIPPER

  • Damage Across Fusion: 12/12/12/12/14 (previously 13/13/13/13/15)
  • Clip size Across Fusion: 24/26/28/30/36

RIOT 1

  • Damage Across Fusion: 26/28/31/34/38 (previously 29/31/33/35/39)
  • Clip size Across Fusion: 6/6/6/6/6

D-TAP

  • Damage Across Fusion: 5/5/5/5/6
  • Clip size Across Fusion: 15/17/18/20/23

PROTOCOL V

  • Damage Across Fusion: 50/55/62/70/80 (previously 50/54/58/62/67)
  • Clip size Across Fusion: 3/3/3/3/3

MAMMOTH

  • Damage per Pellet Across Fusion: 5/5/5/5/7 (previously 6/6/6/6/7)
  • Clip size Across Fusion: 5/6/7/8/9

SKYBREAKER

  • Damage Across Fusion: 40/44/50/56/64 (previously 50/54/58/62/67)
  • Clip size Across Fusion: 1/1/1/1/1
  • Min Range for Full Damage & Full Explosion AoE: 20m

KOMODO

  • Damage Across Fusion: 29/29/29/29/34
  • Clip size Across Fusion: 5/6/7/8/9 (previously 4/5/6/7/8)
  • Min Range for Full Damage: 15m

SALVO

  • Damage Across Fusion: 23/23/23/23/28 (previously 20/20/20/20/24)
  • Clip size Across Fusion: 6/7/8/9/10 (previously 5/6/7/8/9)

HACKS

MAGNET (NEW!)

  • Cooldown Across Fusion: 14/13/12/11/9s
  • Max Active Magnets: 1

BALL

  • Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)
  • Hit Points: 65

SLAM

  • Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)
  • Damage Across Fusion: 20/20/20/20/30

TELEPORT

  • Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)

REVEAL

  • Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)

WALL

  • Cooldown Across Fusion: 12/11/10/9/7s
  • Hit Points: 250
  • Effect Duration: 9s
  • Max Active Walls: 2

INVISIBILITY

  • Cooldown Across Fusion: 14/13/12/11/9s (previously 16/15/14/13/11s)
  • Effect Duration: 5s
  • Key fix: A bug where Invisible players made no footstep noise has been fixed.

MINE

  • Cooldown Across Fusion: 14/13/12/11/9s (previously 16/15/14/13/11s)
  • Damage Across Fusion: 30/30/30/30/45
  • Detection Radius: 15m (previously 12m)
  • Mine Chase Duration: 8s
  • Max Active Mines: 1

INVULNERABLE (Previously called ARMOR)

  • Cooldown Across Fusion: 14/13/12/11/9s (previously 16/15/14/13/11s)
  • Effect Duration: 5s

HEAL

  • Cooldown Across Fusion: 14/13/12/11/9s
  • Effect Duration: 9s
  • Max Active Heals: 1

SHOCKWAVE

  • Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)
  • Damage Across Fusion: 20/20/20/20/30 (previously 10/10/10/10/15)
  • Key fix: The bug where Shockwave would fail to trigger a jump when aiming down at your feet has been fixed.

TWITCH CROWNCAST

LETHAL MELEE EVENT (NEW!)

  • New Game Event triggered via Viewers’ Vote on Crowncast extension only.
  • Effect: Melee deals massive damage (enough to instantly eliminate an opponent).
  • Event Duration: 50s

KUDOS (NEW!)

  • New option available to Viewers in the Crowncast extension
  • Twitch Viewers can now use Bits to send Kudos & show their support to their streamer during the match. Kudos are in-game emotes and do not affect gameplay.

PROGRESSION, BATTLE PASS & SHOPS

BATTLE PASS & CHALLENGES

  • New 100 Tiers Battle Pass added, with both Free and Premium tracks.
  • Challenges are now always displayed in the World Map
  • Assists are now tracked only when helping an Ally/Squad player eliminate an Enemy player, as designed.

SHOPS

  • Season One items have been added to the Daily Shop.
  • A new Weekly Shop has been added and will propose Item Bundles.

MEMORIES (NEW!)

  • Memory Shards Collectibles have been added to the game
  • They will progressively appear during the Season and will provide Lore about the Hyper Scape universe as well as Battle points once discovered.
  • You can read the Lore found with Memories in the Hall of Champions located to your left when you enter the Hyper Scape HUB.

GAME MODES & SYSTEMS

ANTI-CHEAT & ANTI-TOXICITY

  • Player Reporting Tool: This first version of the tool allows players to report other players they are in a Squad with. To access the Report option, select the name of the Squad player the Social Menu.
  • Scramble Player Name: A new feature for Streamers and anyone who would like to anonymize themselves in other players’ games.
  • Minor Protection: An option for parents to limit the amount their child can be exposed to other players in game. Enabling Minor Protection enables the following features
  • Scramble Player Name – ON
  • Voice Chat Channel – PARTY ONLY
  • Text Chat Channel – PARTY ONLY
  • Chat Filter - ON

PLAYER HEALTH

  • Health Regen Trigger Delay: 5s (previously 10s, but overall time to full HP unchanged)
  • Improved & more progressive Critical Health feedback.

LOOT & FUSION

  • Full Fusion items can now directly spawn from Chests & Crates only, to make the Fusion more progressive during the match; items dropped by players are unchanged, this affect only the Loot spawned at the beginning of the match.
  • Standard Chest (2x items, 10% Fusion chance).
  • Game Event Crates (2x items, 100% Fusion chance).
  • Item pickup radius & comfort has been increased.

OTHER SYSTEMS

  • Added 5 Controller Preset Configurations (No Click, Shoulder Jump, Deploy Master, Hack Master, Button Ping).
  • Added Credits.
  • Added Contender’s Code.
  • Added Ubisoft Club.

Hyper Scape will launch in full on August 11 for PC, PS4, and Xbox One, and is slated to be a launch title for PS5 and Xbox Series X.

MORE: 10 Things To Know About Ubisoft’s Hyper Scape

Source: Reddit