Amplitude Studios' Humankind was released on the 17th of August 2021 and has been well-received by fans and critics. The game doesn't try to hide its influences, as it has clear similarities to the critically acclaimed Civilization series.

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Like Civilization, Humankind is a turn-based strategy game that tasks players with building an empire and requires them to make numerous tough decisions along the way. Among the most important choices in any given campaign are what Cultures the player will adopt. Every Era features a unique set of Cultures to choose from, including ten from the Ancient Era, that each has its own set of strengths, weaknesses, and perks.

The following information for each Culture will be listed:

  • Affinity Traits – These effects will only be available during their specific Cultures, so they will not transfer to the next Era.
  • Legacy Traits – Unlike Affinity Traits, Legacy Traits are not lost once a new Era begins.
  • Emblematic Units – These Units can only be built by their respective Cultures. However, they stick around for subsequent Eras.
  • Emblematic Districts – Each Culture can create unique Districts that, similar to Emblematic Units, persist after the player transitions to a new Era.

Every Affinity In Humankind

  • Aesthete – The Aesthete Affinity favors a playstyle centered around Influence and diplomacy. Players will gain extra Fame from earning Influence.
  • Agrarian – The Agrarian Affinity is ideal for those focusing on the growth of their Empire. Players will earn Fame for gaining population.
  • Builder – The Builder Affinity is great for players aiming to internally improve their Empire. Players will gain Fame from building new Districts.
  • Expansionist – The Expansionist Affinity benefits those who are looking to expand their Empire. Players will earn Fame from gaining Territories.
  • Merchant – The Merchant Affinity favors players aiming to profit from Trade. Players will earn Fame for earning Money.
  • Militarist – The Militarist Affinity is ideal for those planning to go to war in the coming Era. Players will earn Fame for killing Military Units.
  • Scientist – The Science Affinity, as the name suggests, is beneficial for those looking to focus on Science. Players will earn fame for discovering new Technologies.

Assyrians

Artwork for Assyrians culture

Affinity Trait

Expansionist

  • Under One Banner: Armies can forcibly annex Territories
  • Ambition: Armies can cross any borders without being damaged or blocked

Legacy Trait

Raid Masters

  • +1 Land Movement Speed on Unit
  • +5 Combat Strength when Ransaking on Army

Emblematic Unit

Assyrian Raiders

  • 21 Combat Strength
  • 6 Movement
  • 1 Range

Emblematic District

Dunnu

  • +2 Influence
  • +10 District Fortification
  • +1 Combat Strength in combat for Units in or adjacent to the District

Babylonians

Artwork for Babylonians culture

Affinity Trait

Scientist

  • Collective Minds: Convert Money, Industry, and Food into Science
  • Foresight: Unlock technologies from the next technological Era

Legacy Trait

Brilliant Philosophers

  • +2 Science per researched technologies on Capital

Emblematic Unit

Sabu Sa Qasti

  • 22 Combat Strength
  • 4 Movement
  • 1 Range

Emblematic District

Astronomy House

  • -10 Stability
  • +3 Science per adjacent Farmers Quater
  • On City or Outpost:
  • +1 Food per Researchers
  • +1 Science per Researchers
  • +1 Researchers Slot

Egyptians

Artwork for Egyptians culture

Affinity Trait

Builder

  • Land Raiser: Convert Science, Money, and surplus Food into Industry
  • Pride: Increases the Stability of a new District

Legacy Trait

Grand Planners

  • +1 Industry on Tile producing Industry
  • -10% on District Industry cost

Emblematic Unit

Markabata

  • 24 Combat Strength
  • 6 Movement
  • 3 Range

Emblematic District

Egyptian Pyramid

  • +1 Influence
  • +3 Industry
  • -10 Stability
  • +3 Industry per adjacent Makers Quater
  • +1 Workers Slot on City or Outpost

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Harappans

Artwork for Harappans culture

Affinity Trait

Agrarian

  • Land of Plenty: Use Influence to steal population from adjacent Territories
  • Community: Increases a City's Stability when it gains population

Legacy Trait

Fertile Inundations

  • +1 Food on Tile producing Food
  • +1 Food on River

Emblematic Unit

Runners

  • 14 Combat Strength
  • 5 Movement
  • 1 Range

Emblematic District

Canal Network

  • +3 Food
  • -10 Stability
  • +3 Food per adjacent Farmers Quater
  • +1 Farmers Slot on City or Outpost

Hittites

Artwork for Hitties culture

Affinity Trait

Militarist

  • Iron Reserves: Raise Militia Armies
  • Vigilance: Increases the player's base War Support value

Legacy Trait

Lust For War

  • +1 Combat Strength

Emblematic Unit

Gigir

  • 23 Combat Strength
  • 6 Movement
  • 1 Range

Emblematic District

Awari

  • Automatically upgrades a regular Outpost
  • Can be a Land Unit Spawn Point for neighboring Cities

Mycenaeans

Artwork for Mycenaeans culture

Affinity Trait

Militarist

  • Iron Reserves: Raise Militia Armies
  • Vigilance: Increases the player's base War Support value

Legacy Trait

Brutal Upbringing

  • -20% on Unit Industry Cost
  • +25% Experience on creating Unit on City or Outpost

Emblematic Unit

Promachoi

  • 21 Combat Strength
  • 4 Movement
  • 1 Range

Emblematic District

Cyclopean Fortress

  • +20 District Fortification
  • +3 Industry
  • +15 Stability
  • +3 Combat Strength in combat for Units in or adjacent to the district

Nubians

Artwork for Nubians culture

Affinity Trait

Merchant

  • Power Investor: Use Influence to build resource extractors
  • Mediation: Sell on Resources purchased from third parties

Legacy Trait

Golden Dreams

  • +5 Money on Luxury Resource Deposit
  • +5 Money on Strategic Resource Deposit

Emblematic Unit

Ta-Seti Archers

  • 19 Combat Strength
  • 4 Movement
  • 3 Range

Emblematic District

Meroe Pyramids

  • +2 Industry
  • +2 Money
  • -10 Stability
  • +3 Money per adjacent Makers Quater
  • +1 Traders Slot on City or Outpost

Olmecs

Artwork for Olmecs culture

Affinity Trait

Aesthete

  • Cultural Blitz: Pay Money to overwhelm a Territory with Cultural Influence and gain Influence.
  • Grace: Earn maximum Ideological Proximity with everyone

Legacy Trait

Natural Harmony

  • +1 Influence on Territory

Emblematic Unit

Javelin Throwers

  • 19 Combat Strength
  • 4 Movement
  • 3 Range

Emblematic District

Olmec Head

  • +1 Influence
  • +3 Food
  • -10 Stability
  • +1 Influence per adjacent Farmers Quater
  • +1 Farmers Slot on City or Outpost

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Phoenicians

Artwork for Phoenicians culture

Affinity Trait

Merchant

  • Power Investor: Use Influence to build resource extractors
  • Mediation: Sell on Resources purchased from third parties

Legacy Trait

Trading Pioneers

  • +1 Money per Traders on City or Outpost

Emblematic Unit

Bireme

  • 23 Combat Strength
  • 0 Movement
  • 1 Range

Emblematic District

Haven

  • -10 Stability
  • +2 Money per adjacent Coastal Water
  • +2 Money per adjacent lake
  • +1 Traders Slot on City or Outpost

Zhou

Artwork for Zhou culture

Affinity Trait

Aesthete

  • Cultural Blitz: Pay Money to overwhelm a Territory with Cultural Influence and gain Influence.
  • Grace: Obtain maximum Ideological Proximity with everyone

Legacy Trait

Harmonious Thought

  • +2 Stability on District

Emblematic Unit

Zhanche

  • 23 Combat Strength
  • 6 Movement
  • 1 Range

Emblematic District

Confucian School

  • +8 Stability
  • +1 Science
  • +5 Science per adjacent Mountain
  • +1 Researchers Slot on City or Outpost

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