Hideo Kojima reveals that the new iteration of Kojima Productions is going to be relatively small in scale, with the developer putting a cap on the maximum number of staff hired.

After Hideo Kojima’s acrimonious split with publisher Konami, many gamers were left wondering exactly what the acclaimed developer would do next. Once Kojima had met with a number of high-profile names, including The Force Awakens director JJ Abrams and Titanfall developer Respawn Entertainment, some were expecting Kojima to easily return to the grand scale of his previous games. As it turns out, however, the development of Kojima’s next project may be a little more intimate than some may expect.

In a round table discussion with GameReactor, Hideo Kojima revealed that the newly-founded rebirth of Kojima Productions is not going to become a monolith any time soon – at least, not in terms of members of staff. In fact, in order to try and keep the studio as efficient as possible, Kojima is going to cap the number of staff hired at 100 people. “I’m aiming to keep the staff less than 100 people,” said Kojima.

The reasoning behind this management choice was made abundantly clear by Kojima, who explained that he wanted to avoid miscommunication between staff members by keeping the studio relatively small. Kojima’s translator stated that “he wants to connect to the developers directly,” continuing to state that Kojima Productions “will be around 100 people, but not more.” This is in stark contrast to the number of members of staff available during the Konami era, where over 200 people were on the books.

Hideo Kojima

It’s certainly easy to see why Hideo Kojima would want to put such a framework in place. Although Kojima is an industry veteran with a wealth of experience behind him, it’s incredibly important for the reborn Kojima Productions to return to glory with a high quality title as its first release. Therefore, a smaller team would hopefully allow for a more cohesive development cycle for the new project.

Regarding the new title itself, Kojima is still keeping details on a need-to-know basis. After initially stating that the project was still in pre-production and that it was too early to give too much information, the developer eventually confirmed that the game would be an action title for AAA gaming fans, specifically stating that players of The Division and Uncharted 4 would be happy with what the team was putting together.

Indeed, gamers will no doubt be hoping that Kojima will continue to drop tidbits of information as the development of the project gains traction. Already fans have been intrigued by LUDENCE, the new company mascot of Kojima Productions, although Kojima has stated that the character will not be making an appearance in the studio’s first game. Hopefully, it won’t be too long before fans find out more about this exciting new project.

Source: GameReactor