Recently, in an interview with Destructoid, Quantic Dreams CEO David Cage commented on the upcoming Heavy Rain, clarifying his reaction to gamers who are dismissing the title as an “interactive movie.”
“Using the term ‘interactive movie’ to describe Heavy Rain has been a tricky question from the beginning,” Cage said. “It is in many ways what Heavy Rain is – a visually told story that the player can affect by his actions.”
“Heavy Rain is about playing with a story almost in a physical sense, changing it, twisting it, discovering it, making it unique, making it yours,” he continued.
However, according to Cage, the fact that Heavy Rain isn’t an interactive movie doesn’t mean that the title is entirely a videogame either.
“Heavy Rain is not a videogame anymore in my mind,” Cage said, “because it breaks with most of the traditional paradigms, but it’s fully interactive. If the format becomes successful we will probably have to find a different name for this type of experience.”
Cage then detailed the intricacies of this new experience, “In Heavy Rain, the player is in control second to second, he tells the story through his actions. All this is done in a very fluid, seamless way, with no cut scenes, no big flashing sign to make decisions, and this is what makes the game really unique.”
A title like Heavy Rain is certainly a refreshing prospect in the current console landscape, helping to establish video games as meaningful entertainment options not mindless distractions. In an industry where many developers are racing to make the next Modern Warfare 2, it’s encouraging to see a studio trying something different, something more ambitious – a title that challenges gamers to invest emotionally in characters and search for deeper truths in an interactive experience.
Heavy Rain is tentatively scheduled for release in February 2010.