The Halo: Reach beta is forthcoming very soon and Bungie is doing its best to ensure that the game, when it releases, will be at the top of its performance. How are they doing that? They’re aiming to have the Reach beta be the largest in gaming history. There are already at least 2 million gamers who will be participating in the beta from invites they received in copies of Halo: ODST, and there will be a selection process of some kind that will probably add another million players.
Brian Jarrard, Bungie’s community director says:
“My expectation is it could be upwards of 3 million people. I think that’s a fairly conservative estimate. Certainly there will never be a console beta of this magnitude.”
Jarrard also calls Reach the best Halo game that Bungie has ever made.
Reach‘s beta will be a global affair with a majority of the players living in North America, where a majority of the play-time will happen, most likely. A large amount of players will ensure that stress testing problems, bugs and exploits can be found quickly and remedied before the final product releases. The game will also apply the “if it ain’t broke, don’t fix it” motto and keep a number of elements that players have grown accustomed to as the series went on, notably the “twitch-shooter” element.
Without a doubt, Halo: Reach is going to be a highly anticipated game that will certainly fetch a large amount of attention from fans of shooters and Halo alike. It does kind of bother me that the troops in the Halo universe’s past had access to things that have been lost in the “future” of the franchise. You’re telling me jet packs wouldn’t be available for Spartans? I know they can jump really high, but come on, jet packs are always awesome.
You can be one of the 3 million players who try to break Halo: Reach during the multiplayer beta starting May 3, 2010. The final game will be released in Fall 2010 on Xbox 360.
Source: Seattle Times