Achievements, you either love ’em or you hate ’em. No matter what your preference, Bungie decided to release some of the details on their blog regarding Halo: Reach achievements before they could be leaked by outside sources.
They humorously explain that leaked achievements are “officially the third of life’s inevitabilities, taking place a few pegs below Death and Taxes,” to justify their reasoning of pushing the information out now before the release.
Bungie chose to deliver the details in the form of desktop wallpapers, unveiling the shiny icons you yearn to unlock. Releasing them in wallpaper form isn’t just one of Bungie’s clever moves, but it’s also to give props to the artists.
“It’s such a shame that you only see these at “petite res” in-game. David Candland, Andrew Davis and Stosh’s work deserves to be blown up.”
(1280×720 here – 1920×1200 here)
Additionally, Bungie does breakdown a few of the 49 achievements which are grouped as Campaign (23), Firefight (7), Multiplayer (4), Training (6), and Player Experience (9). You can earn some of the achievements in either Campaign or Firefight.
More than the breakdown and quantity of achievements they detail a handful as well, by what the achievement is and how to unlock it.
- A Monument to All Your Sins – Complete each Campaign Mission on Legendary – alone.
- Banshees, Fast and Low – Hijack a Banshee during the Reach Campaign.
- Yes, Sensei – Earn a First Strike Medal in a Matchmaking game.
- A New Challenger – Complete all of the Daily Challenges in a given day.
- Make It Rain – Purchase an item from the Armory that requires the rank of Lt. Colonel.
Campaigns will have campaign specific achievements where you can only unlock it during that part of the game. For example:
- If They Came to Hear Me Beg – Perform an Assassination against an Elite to survive a fall that would’ve been fatal.
Enlarged icons for “If They Came to Hear Me Beg” (iPhone wallpaper here) and “Skunked!” (iPhone wallpaper here)
There’s more! They also unveiled a few of the 120 medals you can receive in the game (on or offline) and, in their comedic fashion, what you need to do to add more “flair” to your chest and possible outcomes if the achievement is successful.
Rejection – Armor Lock and survive damage that would be fatal.
- How it works: Armor Lock and survive single, incoming damage types that have the ability to kill a player at full shields and health, like a rocket or a sticky grenade.
- How interested parties will react: The dude who’s rocket you just rejected will probably throw his controller, or as resident Armor Lock savant Froman can routinely be heard saying, “Oh man, that guy is so angry.”
Protector – Save a teammate by killing his foe.
- How it works: We track damage done to player by other players, even if those players don’t generate kills. In Protector’s case, after a certain amount of damage has been done to Player A by Player B, if Player C kills Player B he earns the Protector Medal. Player A received a message (in the same place as messages like You sniped JimmyAwful) that says Player C saved your life.
- How interested parties will react: Player A will survive and have a newfound appreciation for the bro he may or may not know who just bailed him out of harm’s way. Player B will be selecting a loadout while respawning.
Showstopper – Kill an opponent while they are performing an assassination.
- How it works: Assassinations (which have had many names internally throughout development) have a strike frame where the kill occurs. This enables players on the receiving end of an Assassination to be saved if their assailant is killed prior to the strike frame. Enter, the Showstopper Medal.
- How interested parties will react: The guy performing the Assassination is going to pitch his controller and possibly his Xbox out of a window. The guy who earned the Showstopper is going to watch his friend stand up and walk away, unscathed.
Enlarged icons for “Rejection” (iPhone wallpaper here), “Protector” (iPhone wallpaper here) and “Showstopper” (iPhone wallpaper here)
These achievements and medals definitely define some fun to be had in Halo: Reach, and you can’t complain about some sweet art to grace your computers and iPhone screens.
My hands are itching to get into the game and unlock some of these myself – more specifically assassinating an Elite from a fall that could kill you. Epic! You have to love the ones that make the victim say “WTF?” too!
Halo: Reach is scheduled to hit shelves on September 14th for Xbox 360.
Will you be picking up Halo: Reach? Which achievements or medals are you eager to unlock?