Since the multiplayer of Halo Infinite first launched near the end of last year, the game has enjoyed a massive amount of success. With new content for the multiplayer releasing on a semi-regular basis and new game modes releasing later this year, Halo Infinite certainly has a lot to offer its player base. However, there have been ongoing issues with desyncronization during gameplay and a recent clip perfectly highlights said issues.

Desyncing is an issue that can often occur during online multiplayer games. Essentially, a desync is when something that's happening on a player's screen looks completely different from what's happening, or rather what should be happening, in-game. While 343 Industries' developers have acknowledged the issues with desyncing in Halo Infinite, numerous desync instances have continued to occur to players. This latest gameplay footage shows the kind of irritation that can arise from a desync.

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A Reddit user named Simpoge39 posted a brief gameplay clip that shows the player trying to kill another player with a rocket launcher in a multiplayer match. The enemy player takes two hits with the rocket launcher and manages to not only survive, but kill the opposing player. This footage perfectly encapsulates just how bad the desync issues with Halo Infinite have gotten.

It would be one thing if the opposing player had an overshield attached, but the fact that the player survives not one, but two rocket launcher shots more than proves how much the desync issues negatively affect active gameplay. Thus, it's important for 343 Industries to address these issues as quickly as possible.

In fairness, issues like this tend to occur with most competitive multiplayer games shortly after launch. There have been numerous instances of games that had terrible launches but recovered due to ongoing patches and hotfixes. Therefore, it's important for Halo fans to be patient, since it's only been a few months since Halo Infinite first launched and problems like this tend to take time to fix. For now, all fans can do is continue to share evidence of the issue so that 343 Industries will know to prioritize it.

In any case, it will be interesting to see what the future holds for Halo Infinite going forward. There's still a plethora of new content that has yet to be officially released, such as Halo Infinite's version of Forge mode. Since the release of Halo 3, Forge mode has been an important part of Halo as a whole and hopefully, Halo Infinite has a lot to bring to the table in terms of its Forge. Before this mode comes, though, the desync problem will hopefully be solved.

Halo Infinite is available now for PC, Xbox One and Xbox Series X/S.

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