Some of the most vocal complaints from the Halo Infinite community are the game's limited free customization options and the slow progression system. 343 Industries has spoken about fixes in development, and Halo Infinite's Design Head has issued a statement regarding that process.

It has been two weeks since the Halo Infinite Multiplayer Beta went live, and much has already happened in that time. While the reception of the gameplay has been nearly universally positive, the game's surrounding systems have gotten a lot of criticism from fans and critics alike. The problem regarding customization stems from the limited amount available for free in the base game, and the paywalls locking Halo players out of cosmetics that in many cases shouldn't need them. Tied into this problem is also Halo Infinite's progression, which many feel to be too slow, with XP only being earned through completion of challenges and not tied to player performance.

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Head of Design on Halo Infinite, Jerry Hook, has issued a statement about 343 Industries' approach to resolving the ongoing player feedback. They write, "Yes, I am still playing Halo and feeling everyone's pain on progression. We are back at it next week, and this will be top of my list with the team." While there certainly are ways for players to rank up fast in Halo Infinite, some would argue that what they are working towards just isn't worth their time or "pain," as Hook puts it.

Shortly into the multiplayer beta, 343 Industries implemented some soft changes to help make progression easier. As mentioned, players can only earn XP towards their battle pass by completing challenges, and at the beginning of the beta, this could result in players having to complete multiple matches just to earn a meager amount of XP.

343 Industries quickly implemented a recurring daily challenge that grants 50 XP every time a player completes a match while it develops a more comprehensive fix for the progression that Hook's team presumably works on. Despite being fast measures to make things more bearable now, the changes have remained disappointing for many.

Hearing directly from the Head of Design at 343 Industries that they are aware of fans' complaints is a good sign that changes are on their way. From Halo Infinite's delay in 2020 to 343 Industries' continuous transparent game development throughout 2021, the company has shown its desire to create a game that it is proud of and that fans will enjoy.

Sometimes things look better on paper than when they are implemented, and unfortunately, some of Halo Infinite's key design points fall into this category. Considering how popular Halo Infinite currently is, it's unlikely that these problems will go unaddressed for too long.

The Halo Infinite Multiplayer Beta is available now on PC, Xbox One, and Xbox Series X/S, with the full game releasing on December 8.

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