Developer 343 Industries confirms that the next Halo game, Halo: Infinite will see the return of four-player splitscreen after the feature was omitted in Halo 5. During a recent livestream from 343 Industries, the developer dropped a few tidbits about Halo: Infinite, including this one. The developer said that it has been successfully testing four-player co-op on the new engine built for Halo Infinite.
While 343 Industries studio head Bonnie Ross announced back in 2017 that the next Halo would have splitscreen co-op, these recent comments are a confirmation that the developer is staying true to that promise. Halo 5: Guardians drew the ire of fans when it did not feature local splitscreen co-op, which had been a series staple feature up until then.
The developer said it couldn't keep splitscreen in Halo 5 because of technical limitations. This was specifically due to the fact that 343 Industries could not retain a solid 60 frames per second and achieve the scale of AI behavior and environments while also running the game in splitscreen.
From the reveal trailer and the way 343 Industries has talked about Halo: Infinite, it sounds as though the game will be larger than Halo 5: Guardians. However, the question remains if it will be a fully open world game. That said, it sounds as though the developer has solved the problems it faced in Halo 5 that kept splitscreen from the final release of the game.
In the same livestream, 343 also said that Halo: Infinite would feature player customization inspired by Halo: Reach and that Halo: Infinite's new Slipspace engine was designed with PC in mind. What's more is that the developer explained it will treat the PC version of the game with the same dedication as the console version.
All of this sounds like good news for Halo fans, but there is still no word as to when Halo Infinite will be coming out. Nevertheless, some have theorized it could be 2020 before the game releases.
Halo: Infinite is currently in development for Xbox One.
Source: 343 Industries (via Mixer)