November is slowly approaching, and with it comes one of the most anticipated games of the year. That’s right, Skyrim will finally be hitting store shelves, and a few days later Halo: Combat Evolved Anniversary will follow.
The updated take on the original Halo is set to introduce a new generation to the game that launched the blockbuster series, and helped make Master Chief one of the most recognized video game protagonists ever. While many things will seem familiar in Halo: Combat Evolved Anniversary, there is still plenty of new content to warrant revisiting the title — such as the previously announced Kinect support.
The first details on H:CEA‘s Kinect functionality came forth during the official Halo panel at this year’s New York Comic Con. The Kinect features revealed for Anniversary aren’t by and means shocking, but they should help mix up things up for gamers who get caught in the monotony of hitting buttons on their Xbox controller or are looking for something to do with their Kinect in the games they play.
343 Industries confirmed that there will be a total of three different features that Kinect owners will be able to use in Halo: Combat Evolved Anniversary. The three modes confirmed to appear in the game are straightforward, but we’ll give you a quick rundown.
The mysterious option called ‘Voice Commands’ will allow players to control certain actions through talking rather than pressing buttons. Individuals will be able to throw grenades, reload their guns, and jump back and forth between the remastered and classic looks for the game.
The second mode, ‘Analyze Mode’, seems like it may be a fun feature for anyone who enjoyed the scanning interface in Metroid Prime. Scanning sounds simple, and can be done by simply placing the reticule of your weapon over a person, weapon, vehicle, or genocidal alien and tell your Kinect to “scan.” The person, place, or thing in your reticle at the time will then be uploaded into a database called ‘The Library’ that can be viewed at anytime.
‘The Library’ is ideal for anyone who wants to know a bit of historical background on the Halo universe, and all they have to do to access it is scan it into the archives through ‘Analyze Mode’.
The Kinect features aren’t as elaborate as many hoped and they will be scoffed at as a throw-in gimmick, but hopefully this is more of a test to see how future games in the series can make use of the peripheral. Whatever it is, it will definitely make for a fun little bonus for gamers who already own Kinect, and bonus content is hard to complain about.
Why would someone call out to reload or throw a grenade over the quick press of a button?
Halo: Combat Evolved Anniversary has just recently gone gold and it will be available for Xbox 360 on November 15th for a very reasonable $39.99.
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