Leaked ‘Halo 5’ Video Reveals Multiplayer Mechanics; Dev Confirms Details

By | 2 years ago 

As far as upcoming titles go, it’s hard to ignore the two Halo games that are nearly at our door. The first four shooters in the iconic FPS series are being re-released in the monster-sized Halo: The Master Chief Collection, which is out tomorrow for Xbox One. The reviews have started coming in, and it looks like the collection has set a new bar for remastered collections – it’s certainly impressed us so far. If you’re interested, check out this launch trailer to whet your appetite some more.

It seems as though The Master Chief Collection is more than just a smoothed-over package of the early titles, though. The remastered versions also tie into the other upcoming Halo title: Halo 5: Guardians. The Master Chief Collection will unlock multiplayer armour in Halo 5, whilst Halo 2: Anniversary will contain story hints for the fifth iteration of the first-person shooter. Owners of the collection will also gain access to the Halo 5: Guardians multiplayer beta.

Unfortunately for developer 343 Industries and publisher Microsoft, a number of video leaks appeared of Halo 5’s competitive multiplayer over the weekend. The videos, although short in length, appeared to show a few mechanics that have been as alien to the series as the Halo’s own Covenant. First, the videos showed that players would be able to sprint in-game, something that was not available in early Halo titles. Second, there also appeared to be a kind of scoping mechanic – very different to what the Halo series is known for.

Halo 5 Armor Unlocks Master Chief Collection

Given how little these two mechanics tie to Halo’s general gameplay style, instead being more akin to other shooters on the market such as the Call of Duty series, it’s no surprise that there were plenty of raised eyebrows in the community. To combat this, Josh Holmes, Executive Producer at 343 Industries, took to Twitter to address changes to the multiplayer.

Holmes revealed that there will be no movement penalty when scoping or zooming, and that there will be no flinching. Holmes did not go into details about these new changes, but instead addressed concerns, also noting that there would be no penalty to hip-firing. It should also be noted that the scoping mechanic may just be a variation on the battle rifle’s scope, instead of a massive change to how the game plays. Holmes also stated that descoping will also be a factor in Halo 5 – but that fans should stay tuned for more details at HaloFest. There, fans will get a closer look at Halo 5’s multiplayer.

In other news, the hero of Halo 5: Guardians was announced a few weeks ago. After it was revealed that Agent Locke from the live-action series Halo: Nightfall would be a “primary” character in the game, many speculated that the series could move away from Master Chief as the title’s protagonist. However, 343 Industries’ Frank O’Connor has stated that Master Chief remains the hero of the game. Stay tune for an official reveal tonight during HaloFest!

Halo 5: Guardians is set to release in late 2015, and will be available exclusively for Xbox One. Meanwhile, Halo: The Master Chief Collection releases on November 11 for Xbox One.

Source: Josh Holmes

Video from Polygon