‘Halo 5: Guardians’ Adds Microtransactions To Multiplayer

By | 1 year ago 

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Microsoft came out swinging this year during its E3 press conference, showing off a ton of upcoming titles like Rise of the Tomb Raider and Gears of War 4. The company also delighted gamers with a number of surprising announcements from a new customizable elite controller to the announcement that the Xbox One was becoming backwards compatible, gaining the ability to play approved Xbox 360 games.

Halo 5: Guardians was another one of Microsoft’s big titles at E3 2015 this year, as the game received a lot of stage time during its press conference. Developer 343 Industries revealed a number of new elements such as Warzones, and showed off the campaign for the first time. One of these newly announced additions, known as the Requisition System, has been causing quite a stir online forcing 343 to respond.

The newest addition to Halo 5: Guardians is the Requisition System, which allows players to spend points earned after matches to purchase new weapons and gear through randomized packs in both of Halo 5’s multiplayer modes: Arena and Warzone. Players also gain new REQ Packs for leveling up their character. The controversial aspect to this system came when it was announced that REQ Packs could be purchased using real money, sparking concern from the community that this system would grant players the ability to “pay to win.”

The REQ System is designed to generously reward players with a steady stream of content to keep gameplay fresh. We’ll be continuing to release new REQ content, post launch, so there are always new toys to play with. All REQ content in the game can earned through the regular course of play in multiplayer. We’ll also give players the option to purchase REQ Packs as a matter of convenience, with a portion of the proceeds going toward prize pools for the Halo Championship Series.

To help alleviate any fears that have started to spread through the Halo fanbase, development chief Josh Holmes took to the Halo Waypoint blog to detail this system a bit further. Holmes revealed that in the main Arena modes, REQ Points could only be spend on cosmetic items, preventing players from buying items which may shift the balance of a match.

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In the game’s other online mode, Warzone, does allow players to spend REQ points on weapons, vehicles, and gear, but Holmes reassured fans that a balancing system was put in place to prevent player abuse. Warzone matches will have a REQ Level assigned to the items in a match which limits which items will be available to players. Not only that, players will need to gain energy points through team- or performance-based actions during the match in order to use on those REQ Items.

Microtransactions tend to be very divisive with gamers, typically evoking negative reactions once announced for an upcoming game. Recently games like Mortal Kombat X caused an initial stir when people discovered the option to spend real money to unlock everything in the game’s Krypt mode or to purchase easy fatality tokens.

From a company perspective, adding in additional ways to generate revenue from a product makes a lot of sense. Issues tend to arise when these features get in the way of the core gameplay or present a pay to win option. Either way, this is a system which doesn’t appear to be going away anytime soon as more and more upcoming games are releasing with paid content options.

What’s your take on the microtransaction news? Does this put a damper on your feelings for the upcoming shooter or is it not a big deal? Sound off in the comments!

Halo 5: Guardians is preparing for launch on October 27, 2015 for the Xbox One.

Source: Halo Waypoint