343 Industries reveals the new Warzone Firefight multiplayer mode for Halo 5: Guardians, which mixes Warzone with fan favorite Firefight from Halo 3: ODST.
It was a big weekend for Microsoft and Halo 5: Guardians as the Halo World Championship event took place and saw pro-teams battling it out on stage for a cash prize. While CLG ended up taking home the $1 million dollar award, fan were treated to a brand new trailer showing off an upcoming multiplayer mode called Warzone Firefight which harkens back to a fan favorite mode.
After teasing the fanbase last month, Warzone Firefight is finally official and thanks to the new trailer, players finally have a good look at what to expect when the mode launches later this summer. In this mode, up to 8 players are tasked with working together to survive five rounds against increasingly difficult and dynamic challenges. If that wasn’t enough, these challenges are set to a timer as well, forcing players to work together to complete objectives fast and as efficiently as possible. To make things a little easier on players, the full range of REQs will be available from the start rather than having to level up first.
Warzone Firefight builds off of both the current Warzone mode found in Halo 5 and the original Firefight which was first introduced in Halo 3: ODST. In this version, developer 343 Industries promises that players will be up against the biggest amount of enemies ever seen on-screen at the same time in the history of the franchise. Players should also expect a greater challenges as a new “mythic” tier of enemy is being added in as well.
The new update comes on the heels of Hammer Storm, a recent free update that added the original Halo: Combat Evolved pistol into the game complete with the original animation for enemies that were shot in the head. The update also added three new game modes in Assault, Fiesta, and the fan favorite mode Grifball, along with a new map called Torque.
This content drop aligns with 343 Industries goals for Halo 5, in that all post-launch updates will be free, preventing the online user base from fracturing between players who have the DLC and those who do not. So far, the plan has been quite successful as not only have players gotten a lot of content since the game released, but the developer has made quite a profit off of in game REQ pack microtransactions thereby covering the cost of post-launch content.
Are you still playing Halo 5: Guardians these days or have you moved on to other games that have come out recently? Will these free updates entice you to return to the game? Let us know what you think in the comment section below.
Halo 5: Guardians is available now on Xbox One.
Source: Halo Waypoint