Appearing in conversation at a DICE Summit 2016 keynote, Guillermo del Toro and Hideo Kojima discuss which parts of each other’s repertoire are particular personal favorites.
One of the most attractive elements of the now-cancelled Silent Hills was the fact that acclaimed video game designer Hideo Kojima was set to collaborate with lauded film director Guillermo del Toro. Now, the pair have opened up a little about their enormous respect for one another.
The pair shared the stage at this week’s DICE Summit, with a conversation between the two forming the basis of a keynote moderated by Geoff Keighley. Soon, discussion shifted to the topic of how the duo first crossed paths, as well as which pieces of the other’s work had been particularly impactful to each.
Although the pair met during the production of Hellboy II: The Golden Army, which saw some scenes shot in Japan, both were already well aware of the other’s opus. Kojima noted that del Toro’s movie The Devil’s Backbone, a gothic horror from 2001, was a particular favorite.
Kojima also has a soft spot for the Academy Award winning Pan’s Labyrinth. The designer paid tribute to the film’s Pale Man character by drawing eyes on his hands and showing them to the crowd in attendance at the keynote, according to a report from GamesRadar.
Del Toro referred to a singular moment when asked about his appreciation for Kojima’s work. Given his taste for the psychological, Metal Gear fans will likely have a good idea of the character and the scene that the director chose as a highlight of the series creator’s output.
In 1998’s Metal Gear Solid, a boss named Psycho Mantis had the ability to read the player’s mind, by rifling through their memory card and noting which Konami-published games they had recently played. “When Psycho Mantis started reading my mind, I actually got scared,” said del Toro. “It was so innovative, feeding off the data in the console. It was a perfect moment, and it crystallized my admiration for him.”
It’s clear that Kojima and del Toro still have a great appreciation for one another, even though plans for Silent Hills fell though. Who knows if we’ll see a collaboration between the two eventually come to pass — earlier this week, a meeting between Kojima and Norman Reedus prompted speculation that some elements of the project were to be recycled, at least in terms of personnel involved.
There’s still very little real information about what Kojima is working on next — but it’s clear that his emancipation from Konami has only made fans more interested to see what’s on the horizon for the legendary designer.