Just a few days ago, Final Fantasy Type-0 hit the Xbox One and PlayStation 4, and while it might be new to consoles, it isn’t actually new game. See, Final Fantasy Type-0 started life as a PSP-exclusive, which was released (in Japan) way back in 2011. The impressive HD-remaster might’ve introduced the title to a fresh audience, but at its core, the game is approaching four years old.
Final Fantasy Type-0 is part of a trend that’s becoming increasingly prevalent among game developers: take a popular or well-reviewed handheld title, and then sell it again to console owners. Final Fantasy isn’t the only example. The recent Kingdom Hearts Remixes include ports of series’ story-heavy mobile spin-offs, while a remake of the Vita’s Uncharted: Golden Abyss could be part of Sony’s rumored Uncharted collection. Even Tearaway, which was designed specifically for the Vita’s unique interface, is finding its way to the PlayStation 4 later this year.
Add the former Vita-exclusive Gravity Rush to the list. Gravity Rush, which was developed by Project Siren and published by Sony Computer Entertainment, was a unique action-adventure game in which players changed gravity by tilting the console, using the Vita’s gyroscope to translate motion into gameplay. According to the Korean Game Rating Board, Sony is now prepping an remastered version of the game for the PlayStation 4.
It’s not hard to imagine how Gravity Rush will translate to the PlayStation 4 – the DualShock 4 controller has a gyroscope too, and the original game included an analog stick control option – and the game’s cell-shaded graphics will pop on the big screen. Gravity Rush was nominated for a number of awards, and it certainly deserves a larger audience than the Vita can provide.
Still, like Tearaway, Gravity Rush felt uniquely suited to a handheld platform. Tilting the console made it look and feel like gamers were actually moving the in-game world. Using a separate controller separates the controls and the screen, introducing a sense of distance and ruining Gravity Rush’s tactile control scheme.
This has to be troubling news for Vita owners, who just lost one of the platform’s most distinct exclusive titles. Gravity Rush Remaster could also raise some red flags for PlayStation 4 owners, as the console’s line-up is becoming increasingly dominated by remasters and high definition ports. New, better-looking versions of The Last of Us and God of War are great, but it would be nice to see the remakes accompanied by a greater number of original titles as well.