Not content to play bystander to the holiday season’s rush of new releases, publicity-savvy Rockstar Games has inserted Grand Theft Auto V directly into the gaming discussion for late-October and mid-November. In just the last few weeks, we’ve witnessed the company solicit advice for GTA V‘s “Crews” feature. We’ve watched as they followed up days later with a sleek piece of GTA V promotional art. We’ve learned that, by way of Game Informer, Rockstar has orchestrated a massive reveal of Grand Theft Auto V to take place on November 8th – cleverly between the launches of Halo 4 (November 6) and Call of Duty: Black Ops II (November 13).
Too busy playing Assassin’s Creed III to plan so far ahead? Not a problem. Rockstar has also taken the time today to confirm Grand Theft Auto V‘s release window for Spring 2013, going so far as to furnish a new piece of concept art advertising the date.
Courtesy of a press release through parent company Take-Two Interactive, Rockstar confirmed the Spring 2013 launch for the PlayStation 3 and Xbox 360, validating the image of a pre-order banner that leaked last week. There’s a good reason, though, that the poster was already off the press: the company also announced that Grand Theft Auto V will begin taking pre-orders on November 5th.
Interestingly, no mention was made regarding GTA V plans on the Wii U or PC. Take-Two CEO Strauss Zelnick expressed skepticism towards the Wii U’s capabilities back in June, so such an omission this late in the game doesn’t bode well for the hopeful owners of the console (not to mention the Nintendo’s third-party support aspirations). It is worth considering, however, that Grand Theft Auto IV took an extra eight months to launch for the PC in December 2008, and a similar delay, on either platform, wouldn’t be unprecedented.
Especially with the colossus that appears to be Grand Theft Auto V. Taking us back to Los Santos for the first time since 2004’s San Andreas, Rockstar reiterated in its statement that Grand Theft Auto V was the “largest and most ambitious title in the series to date,” and promised a world of “unprecedented scale and detail bursting with life, from mountaintops to the depths of the ocean.”
“Grand Theft Auto V builds on everything we’ve learned about open world game design,” says Sam Houser, Rockstar co-founder and president. “We can’t wait to share it with fans.”
For a game that’s been largely silent since, well, last year’s reveal trailer, it goes without saying that we’ve only scratched the surface of what Grand Theft Auto V plans to offer. This summer’s petite sampling of screenshots hinted that another vehicular nirvana is in store, and clearly the artwork above was mainly designed to tell us that smartphones are upgrading GTA IV protagonist Niko Bellic’s candybar dialer. But how all those loose fibers tie into larger elements like narrative and cast and gameplay remains unseen and uncertain. It’s very possible we’ll find out next week – and thus, amid a spell of so many exciting new offerings, Rockstar has done its job: we can’t wait, either.
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Grand Theft Auto V releases in the Spring of 2013 for the PS3 and Xbox 360. Possible PC and Wii U releases have not been announced or dated.
Source: Take-Two Interactive