To say that Grand Theft Auto 5 has experienced its fair share of success would be an understatement. Since coming out on the Xbox 360 and PS3 in 2013, Rockstar’s incredibly popular sequel has sold millions of copies, successfully incorporated an online component (that’s still being supported), and relaunched on Xbox One, PS4, and PC to, once again, go on to sell a ton of copies.
Both Rockstar and publisher Take-Two are sure to be pleased with Grand Theft Auto 5‘s performance over the last two years, and it doesn’t look like the game’s finished with drawing people’s attention.
It was only a couple of months ago that Take-Two revealed that GTA5 had sold over 52 millions copies across the various platforms it’s available on, but the company revealed new sales numbers for the game during its fiscal first quarter 2016 earnings call earlier today. It’s only a slight increase from its numbers back in May, but GTA5 has since sold an additional 2 million copies, bringing its total sales number to 54 million units.
It should be noted, however, that this is the amount shipped, not sold through to customers, but it’s an impressive milestone, regardless.
GTA5 wasn’t the only game to get a mention during the call, though. Grand Theft Auto 5, Grand Theft Auto Online, NBA 2K15, Borderlands: The Handsome Collection and WWE 2K15 were all cited to be “the largest contributors” to Take-Two’s net revenue, which grew 142% to $366.4 million, as compared to $151.6 million from last year.
When it came to digital games sales, which experienced an increase of 139% year-over-year to $254.0 million, the Grand Theft Auto, NBA 2K, Borderlands and WWE 2K series, as well as Turtle Rock’s Evolve were the biggest contributors.
Strauss Zelnick, Chairman and CEO of Take-Two, had the following to say about his company’s performance so far:
“Our business continued its positive momentum during the fiscal first quarter, enabling Take-Two to deliver significant growth in revenue, Non-GAAP earnings and cash flow. These results were driven by strong consumer demand for Grand Theft Auto V, NBA 2K15 and an array of other titles, along with better-than-expected growth in recurrent consumer spending.”
Interestingly enough, among the “Business and Product Highlights,” found in the accompanying press release, the two-part Ill-Gotten Gains update for GTA Online was specifically, despite the fact that it’s free. It’s never explained just how, exactly, the free DLC contributed to the overall revenue, but perhaps its presence just reinforces the “strong demand” Zelnick mentioned, which played into Take-Two’s positive results.
Source: Take-Two Interactive