As WB Games Montreal continues to showcase Gotham Knights in the lead-up to its release in October, the reaction and reception from fans remain mixed. Players who are familiar with the Arkham series and prefer the style of combat conveyed throughout all three of Rocksteady Games' titles are not particularly excited about the release whilst a collection of other fans are.

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Based on what WB Games Montreal has revealed so far along with its story confirmed to be separate from those previous Gotham central games, it appears as though the combat styles and other aspects of the Arkham trilogy will not be present as they look to create a much more unique experience for players.

7 Beat Down Combat

Beat down combat

One of the biggest praises the Arkham trilogy received especially in Arkham City, was its engaging and trend-setter style combat which saw many other combat-focused games follow suit with its counter mechanics. Along with this came the fast and brutal beat-down players were able to use it after unlocking it in Arkham City, and having instant access to this at the start of Arkham Knight.

So far, all of Gotham Knights' trailers and gameplay reveals are yet to confirm whether this will be featured in the title, and some fans' disappointment has been centered on its combat opting for a dodge-style mechanic rather than the counter system most players are already familiar with.

6 Boss Fights Similar To Arkham City

Boss fights

The boss fights in all of Arkham City were ones for fans to remember and remain one of the pivotal reasons for its high-level reception. If WB Games Montreal intends to create engaging and thought-provoking boss fights to feature within their new title, Arkham City would be the main game to follow and emulate.

As its release edges closer, fans can expect to see more reveals and sections of gameplay, and perhaps even snippets of boss fights similar to the first reveal showcasing Mr. Freeze. Players will be excited to see the first looks of other DC villains and how pivotal their roles will be in this game.

5 Thought-Provoking Detective Work

Detective mode

Throughout the Arkham trilogy, players were able to fully step into the shoes of Bruce Wayne's tech within the aspect of his detective work. This ranged from investigating murders at crime scenes to locating suspects through blood drops, and much more.

Fortunately for many fans of these features, the most recent gameplay showcase of Gotham Knights revealed this as a major presence in the game whilst in control of Batgirl. This is one of the more promising reveals for many, as they hope to see more later down the line.

4 Challenge Mode

Challenge mode

Taking the idea of practice and replayability into consideration, the challenge modes in all of Arkham games were a great addition to add onto the fun experiences players had with the story modes. Not only did fans have the opportunity to master combat but were able to use a plethora of characters aside from Batman to take foes on.

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This is one of the more important factors for WB Games Montreal to contemplate, whether it is a mode which is set to release with the base game, or if there are any plans to implement this in the aftermath as potential DLC for players to engage in.

3 Gadgets

Gadgets

Some of the gadgets featured in the Arkham trilogy were highly beneficial to players' gameplay experiences, as they gave them to incentive to use different approaches and tactics to defeat enemies. Other than the hand-to-hand combat which is a prominent factor in these games given the genre, the addition of gadgets was plausible as it opened the door to unique combat styles.

Considering the fact that Gotham Knights will be focusing on Batman's sidekicks and apprentices, it is likely gadgets may be omitted completely in attempts to shift gameplay to a more unique style, or they will be used according to each character's fighting style.

2 Stealth

Stealth

A massive part of the characters' traits players will be following in Gotham Knights and may have already seen in the Arkham trilogy, are sometimes central on the idea of a stealthy approach. Rocksteady Games made stealth an important part of their titles, as some enemies would be equipped with firearms, leaving players with no choice but to take caution.

Maintaining this will address the matters of the game's difficulty, and WB Games Montreal would do fans a favor if they are able to improve stealth to an even greater extent than the Arkham trilogy. Expanding on this could possibly alleviate criticisms of there being a lack of variety in combat options.

1 Fear Multi-Takedown

Fear Multi-Takedown combat

Despite the criticism Arkham Knight received for its overuse of the Batmobile, one of the game's innovations which stood out was the "fear multi-takedown" players could use to pick apart their enemies in classic Batman fashion. This heavily suited the context of Arkham Knight, as fans who are familiar with the character will be aware of his tactic of using enemies' fear to his advantage.

So far, it is unknown whether Batman will make an appearance in the game regardless of what is portrayed in trailers, similar to Square Enix's reveal of their Marvel's Avengers, which led many to believe Captain America was dead. If players are only able to use Robin, Nightwing, Batgirl, and Red Hood, it is unlikely this will be a feature but is also very dependent on how WB Games Montreal wishes to go about this.

Gotham Knights will release 25th October on PS5, Xbox Series X/S, and PC.

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