The minds at Google have patented a system that will leverage facial recognition technology to offer users a choice of content. Though still in its early stages of development, Google's new tech could have meaningful impact for gamers in the future.

The expansive technology company is constantly experimenting with various forms of media, and developing new ways for their customers to consume that media. As evident with Google Stadia, some of those experiments ultimately fail. But despite Stadia's downfall, the prolific corporation has succeeded in finding its way into the homes and hands of millions of people, be it their smartphones, smart speakers, or simply the Google Chrome web browser.

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Google faces some tough competition though, as Apple offers a growing collection of media and devices to access it, like the impressive new Apple TV. But, not to be left in the dust, the tech company has come up with its own system that would further the connectedness between users and the content they consume. Applying for the patent in August of this year and seeing it published today, the corporation's new technology would use facial recognition data to present an individual user with collections of content, specific to that person. They could then execute whichever service offers the chosen content, and begin, or continue, using it immediately. The system would be able to store multiple different profiles, each with a preset facial identifier and with a distinct collection of content to be chosen from and presented to the user, gathered from that user's pre-determined choices.

The newly patented technology appears to be aimed at making the experience as seamless as possible for the operator. The images included in the documentation detail a system that could be, for example, streaming a TV show for someone who leaves the room and enters another, with a different connected device. The media pauses on the first device, and after the user's face is identified on the second, can be continued from the same point. The system also incorporates a device's microphone, allowing for voice activation of the presented content. It even appears to show different options depending on what time of day it is.

Gamers should note that, though the patent is designed primarily for TV and movies, it makes several mentions of the system being incorporated into gaming consoles. This is not an outright declaration of intent to use the technology for games, but its presence on the systems certainly implies the possibility, and pulling up a collection of gaming content would not theoretically be much different from TV content. With the possibilities presented here, the in-development Google Play Games, and the Google patent on video game guide overlays, it's clear that the company is still invested in gamers.

Despite a hopeful future for Google gamers, it's no secret that the sudden Stadia shutdown hurt developers and players. With these new possibilities the horizon, fans can only hope that the company will put a better foot forward in the future.

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