It was only yesterday that screenshots appeared and now Activision has officially announced Goldeneye 007: Reloaded, an HD port of the Wii remake (Wii-make, if you will), for the Xbox 360 and PS3, and now we have more details about the game including a first look trailer.
Promising to deliver substantially more content than its Wii brethren, Goldeneye 007: Reloaded takes all the fundamentals of its successor and adds a couple tweaks here and there. If you’re the type of Goldeneye fan that has been dying to see levels like Facility rendered in HD, this is your chance.
But Goldeneye 007: Reloaded isn’t just the Wii version with upgraded graphics, it also features a new mode called Mi6 Ops Missions that allows the player to experience some of the game’s iconic levels with altered objectives. The announced variants for the mode are Assault, Elimination, Stealth, and Defense. What exactly these different play styles will add to the experience, we can’t say, but they will certainly add to the replayability.
Further adding to the replayability of the game will be a somewhat revamped multiplayer for Goldeneye 007: Reloaded. The HD version will support up to 16 players online and is promised to come packed with more maps, weapons, characters, and modes than its Wii counterpart.
See the game in all of its HD-ness in the trailer below:
While the game does look marginally improved, it doesn’t feel like the HD version of Goldeneye that gamers have been clamoring for all these years.
Still, this is an HD remake of a remake, which begs the question whether or not gamers who have already experienced Goldeneye 007 for the Wii must pick up this new, upgraded version. Getting to once again experience the levels they grew up with (now in HD), sounds like a real treat, but it’s all going to come down to price.
Keep posted to Game Rant for more news on Goldeneye 007: Reloaded including a release date, more looks at the game in action, and a price tag.
Are you interested in checking out Goldeneye 007: Reloaded? Do you think that this title should have been a multiplatform release from the start?