In a recent interview with IGN, GhostWire: Tokyo's Game Director, Kenji Kimura went into detail trying to explain how the PS5's unique features enhance the gameplay. The esteemed director struggled to put this into words, however, claiming that to really understand, fans would need to play the game on PS5 with a DualSense controller.

The studio behind GhostWire: Tokyo is Tango Games, best known for The Evil Within. This upcoming game looks to be its way of showing that it is capable of more than just horror, as Kimura also states that GhostWire: Tokyo is more of an action adventure game than a horror one.

RELATED: Resident Evil Creator's Ghostwire: Tokyo Gets PS5 Gameplay Trailer

The two main points which Kimura touches on are the use of haptic feedback on the DualSense controller and the PS5's support of 3D audio, both of which were major selling points when discussed at the Road to PS5 event earlier this year.

ps5 dualsense controller laying down facing camera

The DualSense will feature adaptive triggers and haptic feedback, and developers are making a big deal out of both of these things, but some gamers aren't sure of what this actually means. Essentially, haptic feedback is the rumble feature which has become standard in nearly all gaming controllers, but the PS5 aims to take this to another level. In the interview, Kimura says the PS5's haptic feedback and adaptive triggers "allowed for [them] to feel and experience the various actions and attacks like never before." Others that have had the chance to use the DualSense controller shared similar sentiments, and it seems that the DualSense's precise, programmable, and highly adaptive rumble technology will really elevate gaming in a way that is difficult for gamers to understand without experiencing it.

Kimura also dedicates some time to talking about the PS5's 3D audio, another innovation which sets it apart from its competitor. This is a unique method of providing sound with a certain depth that hasn't been seen before in gaming. In a way, it emulates the use of surround sound even for those playing out of TV speakers, and it looks as though it may change the way players perceive games. Kimura certainly feels that way, as he states that the integration of 3D audio was necessary to really immerse the player in the setting and allow them to feel as though they are actually there.

Although the Xbox Series X is more powerful than the PS5 on a technical level, Sony is introducing a lot of revolutionary technology with its upcoming system. It will be interesting to see how these two separate approaches play out in the end and whether or not one beats out the other.

GhostWire: Tokyo releases in 2021.

MORE: Ghostwire: Tokyo and Deathloop are PS5 Console Exclusives

Source: IGN