'Ghost Recon: Online' Developer Diary 'Redefines Team Play'

Ubisoft’s free-to-play PC title Ghost Recon: Online may not be the publisher’s anticipated, and oft-delayed Ghost Recon: Future Soldier, but with the latest developer diary – entitled “Redefining Team Play” –  the team over at Ubisoft assures gamers that this is still a Ghost Recon game through and through.

For the uninitiated, Ghost Recon: Online is Ubisoft’s foray into the free-to-play realm and is, as with most freemuim games, a PC-exclusive. The third person shooter offers a multitude of customizable options as well with the obligatory premium items. However, for most Ghost Recon gamers, aesthetics alone aren’t reason enough to warrant a purchase (well, that is until Ubisoft releases Ghost Recon: Advanced Fashion Designer). Luckily for fans of the franchise, the latest dev diary shows that Ubisoft is still putting an emphasis on gameplay.

In Ghost Recon: Online, the team at Ubisoft is taking great strides to ensure that players will use team work effectively – creating a game that even non-hardcore players, and hardcore players alike, will enjoy. As said in the dev diary, the devs want players to be able to work as a team – without having to spend all of their free time on clans that spend every hour they can scrutinizing maps for advantageous spots.

For example one of the ways in which Ubisoft is trying to avoid this intimidation some players may feel is by giving each of Ghost Recon: Online‘s three player classes special abilities – which, when used effectively not only change the outcome of the battle, but (as Ubisoft is probably hoping) also give players a sense of satisfaction.

Check it out for yourself:

Ubisoft’s aim for Ghost Recon: Online is to make teamwork more accessible, and while they are certainly headed in the right direction, it’s hard to imagine that, no matter how rewarding the game may be to a team-oriented playstyle, many people will still prefer to act as the “lone wolf.” Games like MAG and Battlefield put a huge emphasis on teamwork, yet there are still plenty of gamers that will play without a larger objective in mind.

In addition, Ubisoft also has one large hurdle to overcome: the fact that this is a freemium game. While the barrier of entry is low, the free-to-play model is still looked down upon by many “core” gamers. When Team Fortress 2 went free-to-play, many veterans were outraged and believed that the decision would only bring in inexperienced players. If Ghost Recon players share the same mindset, then Ghost Recon: Online‘s community may suffer for it.

Ghost Recon: Online currently does not have a release date, but players can already head to the game’s official website to sign up for a chance to participate in the beta.

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