So many video games require a form of money in-game to buy items, but some titles take that currency to the next level of weird. Not just with silly names like Munny from Kingdom Hearts either, some games just use downright strange things for buying or upgrading items.

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Gaming fans know that buying and selling things in the Fallout series takes bottlecaps but these games take things a bit further. These currencies aren't fitting into the cash register of any regular stores.

10 Meat

Screenshots from Kingdom of Loathing and West of Loathing

Yes, meat is the main currency for a game, and it isn't Super Meat Boy oddly enough. Kingdom of Loathing is a satirical free MMORPG that has existed on the internet since 2003. Both it and its sequel of sorts, West of Loathing, use meat as the main currency in the game.

Eating meat would be the in-game equivalent of eating dollar bills, so both games only allow certain other meat-related items to be eaten. These game worlds must have very impressive refrigeration and meat curing processes or else the spoilage would be massive.

9 Gummies

Screenshot From The Game Ooblets

Everyone wants to know how to get more gummies! In Ooblets that is. The idea that small squishy candy-like objects (or real candy, no one knows) could be used at a local grocery store is one worth pondering.

Where exactly do these gummies come from? Are they made in a special way and thus have value? Ooblets also has a currency called Wishies which are used to upgrade the Wishy Well, so the game is no stranger to odd ways to buy things.

8 Pitches Of Music Notes

Picture Of Music Notes

Yes, the different pitches to music notes, like an F Sharp or a B flat, are actually used as a currency in a game. That game is Agora Nomic. Agora Nomic is a MUD-like game with a major twist: players have the power to change the very rules of the game itself.

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Rules regarding the monetary process of pitches are found in a public contract known as "The Note Exchange" and can be as confusing as the idea of pitches being money. Still, players of the game make this unique system work and it's fun to see a title take such a bold and out-of-the-box approach to buying and selling items.

7 Bolts

A Golden Bolt in Ratchet and Clank

The Ratchet and Clank series has always used a currency called Bolts. Actually consisting of bolts, nuts, springs, and gears, Bolts are used to buy ammunition, upgrade weapons, and any other necessities.

In a world with so much machinery, it's odd to think that these bits of scrap metal could go for so much. Still, it's likely even in the next game that Ratchet and Clank will be spending them all the same.

6 Teeth

A Screenshot From The Alice Madness Returns Trailer

Alice: Madness Returns has one of the most disturbing in-game currencies of all time: Teeth. So that's how the tooth fairy has been leaving money under pillows. The first teaser trailer for the game was straight out of a nightmare with teeth falling out of Alice's mouth.

Players must collect 6,750 teeth to fully upgrade every weapon in the game and gain the "Armed to the Teeth" achievement. The idea of carrying that many teeth at a time is enough to make even a seasoned dentist shiver.

5 Jellybeans

Jelly Bean Lore From Toon Town

Disney's Toontown Online and Toontown Rewritten have had jellybeans as currency since the very beginning. Ignoring the issues of having a candy that can not only melt but also has an expiration date as the main currency, the reason for this within the game's lore is amusing.

Goofy delivered the jellybean machine to the mint, and the coin making machine to the candy factory. Instead of exchanging machines or even switching buildings, the residents simply decided to use jellybeans to buy everything. Only in Toontown right?

4 Ka-ching

Thump the Baby Mountain

In Patapon, enemies drop Ka-ching once they are killed. These golden, transparent, spinning orbs are not simply money however, they are the very life force of the creatures that have been defeated. It's the equivalent of buying things using a person's soul.

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What makes this more unique than what Dark Souls or Bloodborne has done is that Ka-ching is not only an onomatopoeia of a cash register sound but also a deeper reference. In western Pueblo, Kachinas are spirits, literal representations of life forces.

3 Scarabs

Scarabs In Starfox Adventures

Who wouldn't want literal living insects as their currency? Still, the creators of Star Fox decided these would be the main currency on the Dinosaur Planet in Star Fox Adventures. They are seen in five colors, green, red, orange, purple, and gold.

Especially as they are kept in small bags together, it's worth pondering if a scarab still holds value even if it dies. Either way, Dinosaur Planet would be a horrible place to be for anyone with entomophobia.

2 Bullets

A Screenshot of Metro 2033

A single bullet is capable of taking a single life, so what is the monetary value of a single life? The idea is explored in Metro Exodus where military-grade ammunition is considered incredibly valuable. In Metro 2033, there are only 1,391 in the entire game to be found.

This makes the decisions on when to shoot, what to shoot, and what to spend on something tough to work through. Players are stuck navigating this post-apocalyptic economic system to try and find a happy ending.

1 Spider Webs and 'Taters'

Screenshots from Cow and Chicken and Courage the Cowardly Dog

Cartoon Network has had some interesting mashup games made with its properties in the past. One of those games was Cartoon Network: Block Party for the Game Boy Advance. It comes as no surprise these games manage to have some wacky currency.

On the Cow and Chicken board, players have to collect Pork Butts while spending 'Taters' to try and win. On the Courage the Cowardly Dog map, players need to collect 75 spider webs alongside other items to win.

NEXT: 10 Video Game Currencies And Their Real World Values