Welcome to Game Rant Minute — a series of short videos covering one hot topic in games. Each video lasts just about one minute, so you can get in, get out and get back to reading more in-depth coverage here on the site or back to playing your games. Of course each Game Rant Minute video is accompanied by some helpful text where you can get more details on the topic covered in the Minute.

This Minute focuses on Resident Evil: The Mercenaries 3D and the whole one-save per game f-o-r-e-v-e-r fiasco.

The one-save-per-cartridge issue is well known now. There was early speculation that Capcom implemented this feature in order to prevent or at least reduce the number of The Mercenaries used-game sales. Then there was the argument that a non-deleteable save file for an arcade shooter game like The Mercenaries is really a non-issue because gamers could still reply levels and try to achieve the high score even if someone else had already played through the game.

And while Capcom initially did not say why they included this feature in The Mercenaries, Capcom’s US president Christian Svensson, has now said it was done so the game would retain more of the old arcade-game feel where high scores were part of the game. It not only seems like this explanation comes a little too late, it also feels like it provides too little information. Arcade games might have been built around high scores but they were not built around unlockable content like The Mercenaries is. And perhaps larger still, The Mercenaries is not some big arcade cabinet that is difficult to move from owner to owner. No, it is a 3DS game. It is a portable game. Whether Capcom is “likely” to include this feature in future games or not, at least treat your audience as intelligent enough to handle a real explanation.


What is your take? Are you likely to forgive Capcom for this whole mess? Are you likely to trust that Capcom likely won’t include a similar feature in future games? Let us know your thoughts in the comments below.

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Resident Evil: The Mercenaries 3D is out now for the Nintendo 3DS.