Announced last August as a new IP from Insomniac Games, Fuse — the product of a year’s retooling from Insomniac’s originally planned Overstrike — finally appears to be lighting up for its release later this month on May 28.
Publisher Electronic Arts debuted a brand new trailer glossing over the four-player co-op shooter’s world-on-the-brink-of-domination storyline (the conveniently quintessential backdrop for its tagline: “Four Against Everyone”), and announced the upcoming availability of a co-op demo — releasing over Xbox Live and PlayStation Network on Tuesday, May 7.
Entitled “Fable’s Vision,” the trailer wraps another wrinkle of context around the world players will be fighting for as members of the elite special-operations squad Overstrike 9. A rouge paramilitary company known as Raven has managed to hijack a top-secret supply of an alien energy source known as “Fuse.” The substance’s seamless ability to convert earthly materials into high-grade weaponry means that Raven, motivated, as most “rouge paramilitary companies” are, by malice, essentially has carte blanche to rule or destroy the world.
The unabashedly over-the-top, vibrant, exotic, intsense-but-not-afraid-to-crack-jokes atmosphere is befitting of Insomniac Games, creator and longtime developer of Ratchet & Clank and Resistance. But how will Fuse‘s gameplay distinguish itself from the myriad co-op shooters on the market that could easily make the same claim, such as Gears of War: Judgment, Borderlands 2? Heading into May 7th’s demo, the question remains largely unanswered.
Electronic Arts and Insomniac provided an overview of Fuse’s co-op gameplay mechanics last September, but the duo has been dissembling about details ever since. We know that each member of Overstrike 9 (Dalton Brooks, Izzy Sinclair, Jacob Kimble and Naya Deveraux) is outfitted with a unique, upgradable weapon/skill set. We know that each has a unique progression pathway toward unlocking new, deadlier abilities driven by the mysterious Fuse technology. But how well these concepts apply to combat, not to mention how robust character progression is designed to be, appears left for players discover on their own.
Then again, Insomniac CEO Ted Price isn’t worried:
“When it comes to Fuse, the biggest thing we’ve noticed when sharing it with others for the first time is that playing is believing. Fuse takes four player co-op in a new direction with features you won’t find in other third person shooters: from LEAP where you can jump between each of the four unique agents at will to the experimental Xenotech weapons to the deep RPG-like character progression system.”
Fully functional both online (with four players), and off- (in two-player split-screen), the Fuse demo will have players “track down the Fuse source in a snowy secret weapon depot,” according to the announcement from EA.
Fuse looks to be one of the final games published by Electronic Arts through its EA Partners program, which is ostensibly designated for termination. (The other, Respawn Entertainment’s unnamed shooter, is steadfastly on track as well.) Like any worthy strand of the fiber it’s named for, we hope the title helps send EAP off with a bang.
Ranters, are you eager to test Fuse next week with the release of its demo?
Fuse releases on May 28, 2013 for the Xbox 360 and PlayStation 3.
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