Developer Gun Media reveals a brand new map and execution move for slasher icon Jason Voorhees in the studio’s forthcoming horror title Friday the 13th: The Game.
During a panel held at PAX East, Friday the 13th: The Game developers Gun Media revealed a new location for the horror release by way of a video, showing the Higgins Haven property, which is set on Crystal Lake, and is featured in the films Friday the 13th: Part III and Friday the 13th: The Final Chapter. Not only does the clip exhibit a fresh map for the game, but also a never-before-seen execution for the killer Jason called “Door Kill,” which adds to his ever-growing repertoire of kill animations, as it involves the machete-wielding monster slamming a camper’s head in between a door and its frame until their skull practically explodes.
Gun Media developers also gave fans of Friday the 13th: The Game a sneak peek at how some of the title’s stealth mechanics would work with a second video. In the additional clip, potential players can see how the archetypal “jock,” “edgy guy,” and “girl next door” characters will be able to hide around various areas in Camp Crystal Lake.
After showing off the new Friday the 13th: The Game footage, the Gun Media team talked about certain aspects of how the stealth system will work, discussing its experimentation with having a HUD on the screen and how much leeway is given to fans being able to zoom in on certain spots in the environment. Ronnie Hobbs, co-creator and designer of Friday the 13th: The Game, teased out these stealth mechanics features and Jason’s tracking abilities, saying:
“We’ve thought that maybe if you zoom in too much you can see him better, but he can see you too. Maybe if you zoom in more, your fear goes down.
“We won’t say exactly what [Jason’s] abilities are, but he can sense fear.”
As seen in the both of the videos above, the Friday the 13th: The Game materials shown off at PAX East are still in the alpha stage, meaning that there’s a likelihood of some elements being changed before the game’s release date. Although these assets are still in development, Gun Media has obviously built and expanded upon the pre-alpha gameplay footage revealed to fans several months ago.
The talk during PAX East also had Gun Media fleshing out a lot of the studio’s design choices for Friday the 13th: The Game, as Hobbs explained that the team doesn’t want the multiplayer survival title to get too repetitive, so developers have added random elements to the map to make it seem fresh each playthrough. It was also noted that matches should be expected to last about 15-20 minutes, because as the game progresses, Jason gets more powerful and becomes unstoppable, eventually killing everyone.
Taking all of Gun Media’s progress into consideration ever since it surpassed its $700,000 Kickstarter funding goal, many fans can agree that Friday the 13th: The Game is shaping up to be quite an accomplishment, especially given the fact that it was originally just going to be inspired by the horror franchise and called Slasher Vol. 1: Summer Camp. So, after being given the rights to adapt the property for free, it seems as if Gun Media is intent on ensuring that what many are considering to be one of the most anticipated horror games of 2016 lives up to the expectations and the opportunity it’s been given as a company.
Friday the 13th: The Game is expected to release sometime in October 2016 for PC, PlayStation 4, and Xbox One.