5 Things We Want ‘Five Nights At Freddy’s 3’ To Focus On

By | 2 years ago 

Five Nights At Freddy’s is one of the fastest-growing series of all-time. After the first game became a YouTube Let’s Play sensation, Five Nights At Freddy’s 2 brought even more screams to the table at an even faster pace, and impressively came out mere months after the launch of the first game.

With a Five Night’s At Freddy’s 3 already being teased, we’ve looked back on the games so far and compiled a list of gameplay features we think the third entry should focus on.

Back To The Cameras

Five Nights At Freddy's Cameras

In the first game, checking the cameras was one of the main aspects of the game. If you ignored them, the monsters could easily creep up on you, but checking them too much would allow them to sit right outside the player’s room in the darkness, waiting for their chance at a game-ending jump scare. The second game was so fast-paced that checking around the rooms was no longer important, save for the music box room – and that’s a pity, because it was one of the scariest aspects of the original.

Bringing the cameras back and building on that gameplay mechanic would bring back one of the most suspenseful and fear-inducing parts of the game, which is seeing that the animatronics have moved the second players turned their backs on them. We’d love for it to once again become an important focus to Five Nights At Freddy’s.

They Come From Behind

Five Nights At Freddy's Office

Picture your character sitting in a swivel chair as you nervously check the sides and the cameras. You hear a noise coming from behind you, and you swivel your chair – and there’s Foxy (a key antagonist in the series), lunging, screaming, and it’s over. Not only would a feature such as this provide a fresh perspective, but it’s a downright terrifying thought that would add a lot of fear and suspense to the game.

We believing having players need to check behind adds another dimension of terror and more dynamic gameplay, and we’d love for our masochistic tendencies to be fulfilled. The original idea came from Reddit user Mathwiz100, but it’s one of those ideas that you hear, and immediately need it – even if it’ll lead you to tears later.

More Than Jump Scares

Five Nights At Freddy's Foxy

There’s no debate about it – Five Nights At Freddy’s is the definitive jump-scare game. While Foxy breaks the mold by physically running at the player, it’s obvious that the most horrifying part about him is that his attack is just so unexpected – players anticipate him to be just another jump-scare, so seeing him suddenly bolt towards the office is a huge shock.

We’d like to see more enemies like this, so that the gameplay is a little mixed up. Foxy is a fan-favorite character because of this, and having some other animatronics that don’t just suddenly appear would keep gamers on the edge of their seats as they check for subtle movements. Imagine seeing the torso of an animatronic slowly crawl towards the office through the security cameras, and having to complete some safety task or it’d get in and tear you a new exosuit – that’s the kind of dynamic horror that would benefit a game known for sticking with the same kind of limited-visual scares for almost all the animatronics.


Five Nights At Freddy's Coworkers

This one is a long-shot given the nature of how (and how quick) Five Nights At Freddy’s titles are made (so far, anyway), but imagine if players needed to guide a coworker through the venue after-hours by checking the security camera screens and clearing the coworker to go into each room when the animatronics aren’t nearby.

Night Patrols are a large aspect of overnight security, so it’d be a logical addition to have someone on the cameras in the office, and another patrolling the venue. Watching the cameras and guiding the coworker to safety would be intense, and it would add a completely new gameplay element to Five Nights, since players would have to focus on the cameras but also keep themselves safe within the office… now imagine if that was a co-op option…

The Story

Five Nights At Freddy's 3

Five Nights At Freddy’s 2 expanded on the mysterious and creepy lore of the series, where it was eventually revealed not only that that the game was a prequel, but the player had been playing someone specifically mentioned in the first game. Once the Bite of ’87 takes place, it becomes clear that solo developer Scott Cawthon has put no small effort into maintaining an eery plot that provides the animatronics with a deeply tragic, horrifying backstory.

With the Phone Guy only presumed dead, Jeremy Fitzgerald missing a frontal lobe, and Mike Schmidt terminated from his job at the end of the original game, there’s still some surviving cast members who have witnessed the horrors of Freddy Fazbear’s Pizza first-hand, and perhaps they’ll come back to solve the mysteries behind the animatronics and the puppet once and for all. Perhaps in the third game, the player might even encounter Mike Schmidt breaking into the premises, searching for answers. There are countless fan theories based on the events of the game, and we’d love to see the official storyline come to light in our third trip to the haunted Pizzeria chain.

What do you think about these Five Nights At Freddy’s 3 ideas, Ranters? We’d love to see them in action, even if it would give our hearts a workout. Is there anything you’d like to see in the game?