‘Five Nights At Freddy’s 2’ Gets Surprise Quick Release

By | 2 years ago 

Five Nights At Freddy's 2 Release

Five Night’s At Freddy’s is a game all about surprises, so perhaps fans should have seen an impromptu game launch coming. Scott Cawthon, the solo developer for the game, had told fans a playable demo would be released on November 11th. Instead, the entire game became available at midnight for a more-than-reasonable $8 price tag, and the sleep of thousands of gamers was immediately cancelled. Bringing in a pleasing (albeit terrifying) array of new features and gameplay elements, Five Nights At Freddy’s 2 has achieved being both scarier and harder than the original.

The first game exploded in popularity from a series of Let’s Play videos back in August, and barely two weeks ago a sequel was unveiled alongside a tantalizing new trailer. Since it came from an indie developer, the sequel had to go through the Steam Greenlight process once again despite the first game being such a hit. As anyone could have guessed, the sequel passed with flying colors (or at least, the color green) within a week. More surprising however, is the revelation that the game must have been virtually complete as this process was occurring.

Promising a new set of animatronics, flashlight gameplay and an abrupt lack of doors, Five Nights At Freddy’s 2 looks like a title ready to up the scare factor even more than the original cult hit – and so far, it is delivering on all fronts.

Five Nights At Freddy's 2 Mask

We jumped into the game the minute we saw it became available, and can confirm a number of new gameplay elements and animatronics. The most noticeable change is the inclusion of a wind-up music box in one of the rooms which the player must routinely go and remotely wind via the camera interface. Failing to wind this up every minute or so results in a terrifying marionette rushing the player, causing an immediate failure. The inclusion of this requirement forces players to remain constantly vigilant, as they may find themselves in situations where jumping to the camera to wind up the box could mean leaving themselves defenseless against other animatronics roaming around.

There’s also a new, humanoid-esque animatronic with a balloon sign that stumbles around. He’ll disable the lights if he gets into the room, so players will have to keep an eye on him whilst watching out for the old and new regular cast of animatronics, each of which have their own new specialties – we’ll fill you in on that in the full review.

What do you think of the surprise of the game, Ranters? Will be you be playing it anytime soon?

Stay tuned for Game Rant’s review of Five Nights at Freddy’s 2. Interested gamers can download the title from Steam here.

Dollow John Jacques on Twitter @Makelevi.